Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "vbsp.h"
extern int c_nodes;
void RemovePortalFromNode (portal_t *portal, node_t *l);
node_t *NodeForPoint (node_t *node, Vector& origin) { plane_t *plane; vec_t d;
while (node->planenum != PLANENUM_LEAF) { plane = &g_MainMap->mapplanes[node->planenum]; d = DotProduct (origin, plane->normal) - plane->dist; if (d >= 0) node = node->children[0]; else node = node->children[1]; }
return node; }
/*
============= FreeTreePortals_r ============= */ void FreeTreePortals_r (node_t *node) { portal_t *p, *nextp; int s;
// free children
if (node->planenum != PLANENUM_LEAF) { FreeTreePortals_r (node->children[0]); FreeTreePortals_r (node->children[1]); }
// free portals
for (p=node->portals ; p ; p=nextp) { s = (p->nodes[1] == node); nextp = p->next[s];
RemovePortalFromNode (p, p->nodes[!s]); FreePortal (p); } node->portals = NULL; }
/*
============= FreeTree_r ============= */ void FreeTree_r (node_t *node) { face_t *f, *nextf;
// free children
if (node->planenum != PLANENUM_LEAF) { FreeTree_r (node->children[0]); FreeTree_r (node->children[1]); }
// free bspbrushes
FreeBrushList (node->brushlist);
// free faces
for (f=node->faces ; f ; f=nextf) { nextf = f->next; FreeFace (f); }
// free the node
if (node->volume) FreeBrush (node->volume);
if (numthreads == 1) c_nodes--; free (node); }
/*
============= FreeTree ============= */ void FreeTree (tree_t *tree) { if ( !tree ) return;
FreeTreePortals_r (tree->headnode); FreeTree_r (tree->headnode); free (tree); }
//===============================================================
void PrintTree_r (node_t *node, int depth) { int i; plane_t *plane; bspbrush_t *bb;
for (i=0 ; i<depth ; i++) Msg (" "); if (node->planenum == PLANENUM_LEAF) { if (!node->brushlist) Msg ("NULL\n"); else { for (bb=node->brushlist ; bb ; bb=bb->next) Msg ("%i ", bb->original->brushnum); Msg ("\n"); } return; }
plane = &g_MainMap->mapplanes[node->planenum]; Msg ("#%i (%5.2f %5.2f %5.2f):%5.2f\n", node->planenum, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist); PrintTree_r (node->children[0], depth+1); PrintTree_r (node->children[1], depth+1); }
/*
=========================================================
NODES THAT DON'T SEPERATE DIFFERENT CONTENTS CAN BE PRUNED
========================================================= */
int c_pruned;
/*
============ PruneNodes_r ============ */ void PruneNodes_r (node_t *node) { bspbrush_t *b, *next;
if (node->planenum == PLANENUM_LEAF) return; PruneNodes_r (node->children[0]); PruneNodes_r (node->children[1]);
if ( (node->children[0]->contents & CONTENTS_SOLID) && (node->children[1]->contents & CONTENTS_SOLID) ) { if (node->faces) Error ("node->faces seperating CONTENTS_SOLID"); if (node->children[0]->faces || node->children[1]->faces) Error ("!node->faces with children");
// FIXME: free stuff
node->planenum = PLANENUM_LEAF; node->contents = CONTENTS_SOLID;
if (node->brushlist) Error ("PruneNodes: node->brushlist");
// combine brush lists
node->brushlist = node->children[1]->brushlist;
for (b=node->children[0]->brushlist ; b ; b=next) { next = b->next; b->next = node->brushlist; node->brushlist = b; }
c_pruned++; } }
void PruneNodes (node_t *node) { qprintf ("--- PruneNodes ---\n"); c_pruned = 0; PruneNodes_r (node); qprintf ("%5i pruned nodes\n", c_pruned); }
//===========================================================
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