Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "vbsp.h"
extern int c_nodes;
void RemovePortalFromNode (portal_t *portal, node_t *l);
node_t *NodeForPoint (node_t *node, Vector& origin)
{
plane_t *plane;
vec_t d;
while (node->planenum != PLANENUM_LEAF)
{
plane = &g_MainMap->mapplanes[node->planenum];
d = DotProduct (origin, plane->normal) - plane->dist;
if (d >= 0)
node = node->children[0];
else
node = node->children[1];
}
return node;
}
/*
=============
FreeTreePortals_r
=============
*/
void FreeTreePortals_r (node_t *node)
{
portal_t *p, *nextp;
int s;
// free children
if (node->planenum != PLANENUM_LEAF)
{
FreeTreePortals_r (node->children[0]);
FreeTreePortals_r (node->children[1]);
}
// free portals
for (p=node->portals ; p ; p=nextp)
{
s = (p->nodes[1] == node);
nextp = p->next[s];
RemovePortalFromNode (p, p->nodes[!s]);
FreePortal (p);
}
node->portals = NULL;
}
/*
=============
FreeTree_r
=============
*/
void FreeTree_r (node_t *node)
{
face_t *f, *nextf;
// free children
if (node->planenum != PLANENUM_LEAF)
{
FreeTree_r (node->children[0]);
FreeTree_r (node->children[1]);
}
// free bspbrushes
FreeBrushList (node->brushlist);
// free faces
for (f=node->faces ; f ; f=nextf)
{
nextf = f->next;
FreeFace (f);
}
// free the node
if (node->volume)
FreeBrush (node->volume);
if (numthreads == 1)
c_nodes--;
free (node);
}
/*
=============
FreeTree
=============
*/
void FreeTree (tree_t *tree)
{
if ( !tree )
return;
FreeTreePortals_r (tree->headnode);
FreeTree_r (tree->headnode);
free (tree);
}
//===============================================================
void PrintTree_r (node_t *node, int depth)
{
int i;
plane_t *plane;
bspbrush_t *bb;
for (i=0 ; i<depth ; i++)
Msg (" ");
if (node->planenum == PLANENUM_LEAF)
{
if (!node->brushlist)
Msg ("NULL\n");
else
{
for (bb=node->brushlist ; bb ; bb=bb->next)
Msg ("%i ", bb->original->brushnum);
Msg ("\n");
}
return;
}
plane = &g_MainMap->mapplanes[node->planenum];
Msg ("#%i (%5.2f %5.2f %5.2f):%5.2f\n", node->planenum,
plane->normal[0], plane->normal[1], plane->normal[2],
plane->dist);
PrintTree_r (node->children[0], depth+1);
PrintTree_r (node->children[1], depth+1);
}
/*
=========================================================
NODES THAT DON'T SEPERATE DIFFERENT CONTENTS CAN BE PRUNED
=========================================================
*/
int c_pruned;
/*
============
PruneNodes_r
============
*/
void PruneNodes_r (node_t *node)
{
bspbrush_t *b, *next;
if (node->planenum == PLANENUM_LEAF)
return;
PruneNodes_r (node->children[0]);
PruneNodes_r (node->children[1]);
if ( (node->children[0]->contents & CONTENTS_SOLID)
&& (node->children[1]->contents & CONTENTS_SOLID) )
{
if (node->faces)
Error ("node->faces seperating CONTENTS_SOLID");
if (node->children[0]->faces || node->children[1]->faces)
Error ("!node->faces with children");
// FIXME: free stuff
node->planenum = PLANENUM_LEAF;
node->contents = CONTENTS_SOLID;
if (node->brushlist)
Error ("PruneNodes: node->brushlist");
// combine brush lists
node->brushlist = node->children[1]->brushlist;
for (b=node->children[0]->brushlist ; b ; b=next)
{
next = b->next;
b->next = node->brushlist;
node->brushlist = b;
}
c_pruned++;
}
}
void PruneNodes (node_t *node)
{
qprintf ("--- PruneNodes ---\n");
c_pruned = 0;
PruneNodes_r (node);
qprintf ("%5i pruned nodes\n", c_pruned);
}
//===========================================================