Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef MANAGEGAMESDIALOG_H
#define MANAGEGAMESDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/PHandle.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Main dialog for media browser
//-----------------------------------------------------------------------------
class CManageGamesDialog : public Frame { DECLARE_CLASS_SIMPLE( CManageGamesDialog, Frame );
public:
CManageGamesDialog( Panel *parent, const char *name, int configID ); virtual ~CManageGamesDialog();
void SetGameDir( const char *szDir ); void SetGameName( const char *szDir );
protected: virtual void OnCommand( const char *command ); bool IsGameNameUnique( const char *name );
private:
int m_nConfigID; vgui::TextEntry *m_pGameNameEntry; vgui::TextEntry *m_pGameDirEntry;
MESSAGE_FUNC_CHARPTR( OnChooseDirectory, "DirectorySelected", dir ); };
extern CManageGamesDialog *g_pManageGamesDialog;
#endif // MANAGEGAMESDIALOG_H
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