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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef VMPI_FILESYSTEM_INTERNAL_H
#define VMPI_FILESYSTEM_INTERNAL_H
#ifdef _WIN32
#pragma once
#endif
#include "vmpi_filesystem.h"
#include "filesystem.h"
#include "messbuf.h"
#include "iphelpers.h"
#include "vmpi.h"
#include "utlvector.h"
#include "utllinkedlist.h"
#include "filesystem_passthru.h"
// Sub packet IDs specific to the VMPI file system.
#define VMPI_FSPACKETID_FILE_REQUEST 1 // Sent by the worker to request a file.
#define VMPI_FSPACKETID_FILE_RESPONSE 2 // Master's response to a file request.
#define VMPI_FSPACKETID_CHUNK_RECEIVED 3 // Sent by workers to tell the master they received a chunk.
#define VMPI_FSPACKETID_FILE_RECEIVED 4 // Sent by workers to tell the master they received the whole file.
#define VMPI_FSPACKETID_MULTICAST_ADDR 5
#define VMPI_FSPACKETID_FILE_CHUNK 6 // Used to send file data when using TCP.
// In TCP mode, we send larger chunks in a sliding window.
#define TCP_CHUNK_QUEUE_LEN 16
#define TCP_CHUNK_PAYLOAD_SIZE (16*1024)
#define MULTICAST_CHUNK_PAYLOAD_SIZE (1024*1)
#define MAX_CHUNK_PAYLOAD_SIZE MAX( TCP_CHUNK_PAYLOAD_SIZE, MULTICAST_CHUNK_PAYLOAD_SIZE )
class CMulticastFileInfo { public: unsigned long m_CompressedSize; unsigned long m_UncompressedSize; unsigned short m_FileID; unsigned short m_nChunks; };
class CBaseVMPIFileSystem : public CFileSystemPassThru { public: virtual ~CBaseVMPIFileSystem(); virtual void Release();
virtual void CreateVirtualFile( const char *pFilename, const void *pData, int fileLength ) = 0; virtual bool HandleFileSystemPacket( MessageBuffer *pBuf, int iSource, int iPacketID ) = 0;
virtual void Close( FileHandle_t file ); virtual int Read( void* pOutput, int size, FileHandle_t file ); virtual int Write( void const* pInput, int size, FileHandle_t file ); virtual void Seek( FileHandle_t file, int pos, FileSystemSeek_t seekType ); virtual unsigned int Tell( FileHandle_t file ); virtual unsigned int Size( FileHandle_t file ); virtual unsigned int Size( const char *pFilename, const char *pathID ); virtual bool FileExists( const char *pFileName, const char *pPathID ); virtual void Flush( FileHandle_t file ); virtual bool Precache( const char* pFileName, const char *pPathID ); virtual bool ReadFile( const char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes = 0, int nStartingByte = 0, FSAllocFunc_t pfnAlloc = 0 ); virtual bool WriteFile( const char *pFileName, const char *pPath, CUtlBuffer &buf );
// All the IFileSystem-specific ones pass the calls through.
// The worker opens its own filesystem_stdio fthrough.
protected: CIPAddr m_MulticastIP; };
class IVMPIFile { public: virtual void Close() = 0; virtual void Seek( int pos, FileSystemSeek_t seekType ) = 0; virtual unsigned int Tell() = 0; virtual unsigned int Size() = 0; virtual void Flush() = 0; virtual int Read( void* pOutput, int size ) = 0; virtual int Write( void const* pInput, int size ) = 0; };
// Both the workers and masters use this to hand out the file data.
class CVMPIFile_Memory : public IVMPIFile { public: void Init( const char *pData, long len, char chMode = 'b' ); virtual void Close(); virtual void Seek( int pos, FileSystemSeek_t seekType ); virtual unsigned int Tell(); virtual unsigned int Size(); virtual void Flush(); virtual int Read( void* pOutput, int size ) ; virtual int Write( void const* pInput, int size );
private: const char *m_pData; long m_DataLen; int m_iCurPos; char m_chMode; // 'b' or 't'
};
// We use different payload sizes if we're using TCP mode vs. multicast/broadcast mode.
inline int VMPI_GetChunkPayloadSize() { if ( VMPI_GetFileSystemMode() == VMPI_FILESYSTEM_TCP ) return TCP_CHUNK_PAYLOAD_SIZE; else return MULTICAST_CHUNK_PAYLOAD_SIZE; }
extern bool g_bDisableFileAccess; extern CBaseVMPIFileSystem *g_pBaseVMPIFileSystem;
#endif // VMPI_FILESYSTEM_INTERNAL_H
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