Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef VMPI_FILESYSTEM_INTERNAL_H
#define VMPI_FILESYSTEM_INTERNAL_H
#ifdef _WIN32
#pragma once
#endif
#include "vmpi_filesystem.h"
#include "filesystem.h"
#include "messbuf.h"
#include "iphelpers.h"
#include "vmpi.h"
#include "utlvector.h"
#include "utllinkedlist.h"
#include "filesystem_passthru.h"
// Sub packet IDs specific to the VMPI file system.
#define VMPI_FSPACKETID_FILE_REQUEST 1 // Sent by the worker to request a file.
#define VMPI_FSPACKETID_FILE_RESPONSE 2 // Master's response to a file request.
#define VMPI_FSPACKETID_CHUNK_RECEIVED 3 // Sent by workers to tell the master they received a chunk.
#define VMPI_FSPACKETID_FILE_RECEIVED 4 // Sent by workers to tell the master they received the whole file.
#define VMPI_FSPACKETID_MULTICAST_ADDR 5
#define VMPI_FSPACKETID_FILE_CHUNK 6 // Used to send file data when using TCP.
// In TCP mode, we send larger chunks in a sliding window.
#define TCP_CHUNK_QUEUE_LEN 16
#define TCP_CHUNK_PAYLOAD_SIZE (16*1024)
#define MULTICAST_CHUNK_PAYLOAD_SIZE (1024*1)
#define MAX_CHUNK_PAYLOAD_SIZE MAX( TCP_CHUNK_PAYLOAD_SIZE, MULTICAST_CHUNK_PAYLOAD_SIZE )
class CMulticastFileInfo
{
public:
unsigned long m_CompressedSize;
unsigned long m_UncompressedSize;
unsigned short m_FileID;
unsigned short m_nChunks;
};
class CBaseVMPIFileSystem : public CFileSystemPassThru
{
public:
virtual ~CBaseVMPIFileSystem();
virtual void Release();
virtual void CreateVirtualFile( const char *pFilename, const void *pData, int fileLength ) = 0;
virtual bool HandleFileSystemPacket( MessageBuffer *pBuf, int iSource, int iPacketID ) = 0;
virtual void Close( FileHandle_t file );
virtual int Read( void* pOutput, int size, FileHandle_t file );
virtual int Write( void const* pInput, int size, FileHandle_t file );
virtual void Seek( FileHandle_t file, int pos, FileSystemSeek_t seekType );
virtual unsigned int Tell( FileHandle_t file );
virtual unsigned int Size( FileHandle_t file );
virtual unsigned int Size( const char *pFilename, const char *pathID );
virtual bool FileExists( const char *pFileName, const char *pPathID );
virtual void Flush( FileHandle_t file );
virtual bool Precache( const char* pFileName, const char *pPathID );
virtual bool ReadFile( const char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes = 0, int nStartingByte = 0, FSAllocFunc_t pfnAlloc = 0 );
virtual bool WriteFile( const char *pFileName, const char *pPath, CUtlBuffer &buf );
// All the IFileSystem-specific ones pass the calls through.
// The worker opens its own filesystem_stdio fthrough.
protected:
CIPAddr m_MulticastIP;
};
class IVMPIFile
{
public:
virtual void Close() = 0;
virtual void Seek( int pos, FileSystemSeek_t seekType ) = 0;
virtual unsigned int Tell() = 0;
virtual unsigned int Size() = 0;
virtual void Flush() = 0;
virtual int Read( void* pOutput, int size ) = 0;
virtual int Write( void const* pInput, int size ) = 0;
};
// Both the workers and masters use this to hand out the file data.
class CVMPIFile_Memory : public IVMPIFile
{
public:
void Init( const char *pData, long len, char chMode = 'b' );
virtual void Close();
virtual void Seek( int pos, FileSystemSeek_t seekType );
virtual unsigned int Tell();
virtual unsigned int Size();
virtual void Flush();
virtual int Read( void* pOutput, int size ) ;
virtual int Write( void const* pInput, int size );
private:
const char *m_pData;
long m_DataLen;
int m_iCurPos;
char m_chMode; // 'b' or 't'
};
// We use different payload sizes if we're using TCP mode vs. multicast/broadcast mode.
inline int VMPI_GetChunkPayloadSize()
{
if ( VMPI_GetFileSystemMode() == VMPI_FILESYSTEM_TCP )
return TCP_CHUNK_PAYLOAD_SIZE;
else
return MULTICAST_CHUNK_PAYLOAD_SIZE;
}
extern bool g_bDisableFileAccess;
extern CBaseVMPIFileSystem *g_pBaseVMPIFileSystem;
#endif // VMPI_FILESYSTEM_INTERNAL_H