Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined(AFX_SERVICEINSTALLDLG_H__761BDEEF_D549_4F10_817C_1C1FAF9FCA47__INCLUDED_)
#define AFX_SERVICEINSTALLDLG_H__761BDEEF_D549_4F10_817C_1C1FAF9FCA47__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// JobWatchDlg.h : header file
//
#include "resource.h"
#include "tier1/utlvector.h"
/////////////////////////////////////////////////////////////////////////////
// CJobWatchDlg dialog
class CServiceInstallDlg : public CDialog { // Construction
public: CServiceInstallDlg( CWnd* pParent = NULL); // standard constructor
virtual ~CServiceInstallDlg();
// Dialog Data
//{{AFX_DATA(CJobWatchDlg)
enum { IDD = IDD_SERVICE_INSTALL_DIALOG}; //}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CJobWatchDlg)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
SC_HANDLE m_hSCManager; void VerifyInstallFiles(); bool DoStartExisting(); bool NukeDirectory( const char *pDir, char errorFile[MAX_PATH] ); bool DoUninstall( bool bShowMessage );
// Generated message map functions
//{{AFX_MSG(CJobWatchDlg)
virtual BOOL OnInitDialog(); virtual void OnCancel(); virtual void OnInstall(); virtual void OnUninstall(); virtual void OnStartExisting(); virtual void OnStopExisting(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVICEINSTALLDLG_H__761BDEEF_D549_4F10_817C_1C1FAF9FCA47__INCLUDED_)
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