Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined(AFX_SERVICEINSTALLDLG_H__761BDEEF_D549_4F10_817C_1C1FAF9FCA47__INCLUDED_)
#define AFX_SERVICEINSTALLDLG_H__761BDEEF_D549_4F10_817C_1C1FAF9FCA47__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// JobWatchDlg.h : header file
//
#include "resource.h"
#include "tier1/utlvector.h"
/////////////////////////////////////////////////////////////////////////////
// CJobWatchDlg dialog
class CServiceInstallDlg : public CDialog
{
// Construction
public:
CServiceInstallDlg( CWnd* pParent = NULL); // standard constructor
virtual ~CServiceInstallDlg();
// Dialog Data
//{{AFX_DATA(CJobWatchDlg)
enum { IDD = IDD_SERVICE_INSTALL_DIALOG};
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CJobWatchDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
SC_HANDLE m_hSCManager;
void VerifyInstallFiles();
bool DoStartExisting();
bool NukeDirectory( const char *pDir, char errorFile[MAX_PATH] );
bool DoUninstall( bool bShowMessage );
// Generated message map functions
//{{AFX_MSG(CJobWatchDlg)
virtual BOOL OnInitDialog();
virtual void OnCancel();
virtual void OnInstall();
virtual void OnUninstall();
virtual void OnStartExisting();
virtual void OnStopExisting();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVICEINSTALLDLG_H__761BDEEF_D549_4F10_817C_1C1FAF9FCA47__INCLUDED_)