Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //=============================================================================//
  8. // PatchTimeout.cpp : implementation file
  9. //
  10. #include "stdafx.h"
  11. #include "PatchTimeout.h"
  12. #ifdef _DEBUG
  13. #define new DEBUG_NEW
  14. #undef THIS_FILE
  15. static char THIS_FILE[] = __FILE__;
  16. #endif
  17. /////////////////////////////////////////////////////////////////////////////
  18. // CPatchTimeout dialog
  19. CPatchTimeout::CPatchTimeout(CWnd* pParent /*=NULL*/)
  20. : CDialog(CPatchTimeout::IDD, pParent)
  21. {
  22. //{{AFX_DATA_INIT(CPatchTimeout)
  23. //}}AFX_DATA_INIT
  24. }
  25. void CPatchTimeout::DoDataExchange(CDataExchange* pDX)
  26. {
  27. CDialog::DoDataExchange(pDX);
  28. //{{AFX_DATA_MAP(CPatchTimeout)
  29. DDX_Text(pDX, IDC_COMMAND_LINE, m_PatchDirectory);
  30. DDX_Text(pDX, IDC_VMPI_TRANSFER_DIRECTORY, m_VMPITransferDirectory);
  31. DDX_Check(pDX, IDC_FORCE_PATCH, m_bForcePatch);
  32. //}}AFX_DATA_MAP
  33. }
  34. BEGIN_MESSAGE_MAP(CPatchTimeout, CDialog)
  35. //{{AFX_MSG_MAP(CPatchTimeout)
  36. // NOTE: the ClassWizard will add message map macros here
  37. //}}AFX_MSG_MAP
  38. END_MESSAGE_MAP()
  39. /////////////////////////////////////////////////////////////////////////////
  40. // CPatchTimeout message handlers