Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// PatchTimeout.cpp : implementation file
//
#include "stdafx.h"
#include "PatchTimeout.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPatchTimeout dialog
CPatchTimeout::CPatchTimeout(CWnd* pParent /*=NULL*/)
: CDialog(CPatchTimeout::IDD, pParent)
{
//{{AFX_DATA_INIT(CPatchTimeout)
//}}AFX_DATA_INIT
}
void CPatchTimeout::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPatchTimeout)
DDX_Text(pDX, IDC_COMMAND_LINE, m_PatchDirectory);
DDX_Text(pDX, IDC_VMPI_TRANSFER_DIRECTORY, m_VMPITransferDirectory);
DDX_Check(pDX, IDC_FORCE_PATCH, m_bForcePatch);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPatchTimeout, CDialog)
//{{AFX_MSG_MAP(CPatchTimeout)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPatchTimeout message handlers