Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include <io.h>
#include <stdio.h>
#include <windows.h>
#include "vmtcheck_util.h"
#include "tier0/dbg.h"
extern bool uselogfile;
//-----------------------------------------------------------------------------
// Purpose:
// Input : depth -
// *fmt -
// ... -
//-----------------------------------------------------------------------------
void vprint( int depth, const char *fmt, ... ) { char string[ 8192 ]; va_list va; va_start( va, fmt ); vsprintf( string, fmt, va ); va_end( va );
FILE *fp = NULL;
if ( uselogfile ) { fp = fopen( "log.txt", "ab" ); }
while ( depth-- > 0 ) { printf( " " ); OutputDebugString( " " ); if ( fp ) { fprintf( fp, " " ); } }
::printf( "%s", string ); OutputDebugString( string );
if ( fp ) { char *p = string; while ( *p ) { if ( *p == '\n' ) { fputc( '\r', fp ); } fputc( *p, fp ); p++; } fclose( fp ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
// *len -
// Output : unsigned char
//-----------------------------------------------------------------------------
unsigned char *COM_LoadFile( const char *name, int *len) { FILE *fp; fp = fopen( name, "rb" ); if ( !fp ) { *len = 0; return NULL; }
fseek( fp, 0, SEEK_END ); *len = ftell( fp ); fseek( fp, 0, SEEK_SET ); unsigned char *buffer = new unsigned char[ *len + 1 ]; fread( buffer, *len, 1, fp ); fclose( fp ); buffer[ *len ] = 0;
return buffer; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *buffer -
//-----------------------------------------------------------------------------
void COM_FreeFile( unsigned char *buffer ) { delete[] buffer; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *dir -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool COM_DirectoryExists( const char *dir ) { if ( !_access( dir, 0 ) ) return true;
return false; }
|