Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include <io.h>
#include <stdio.h>
#include <windows.h>
#include "vmtcheck_util.h"
#include "tier0/dbg.h"
extern bool uselogfile;
//-----------------------------------------------------------------------------
// Purpose:
// Input : depth -
// *fmt -
// ... -
//-----------------------------------------------------------------------------
void vprint( int depth, const char *fmt, ... )
{
char string[ 8192 ];
va_list va;
va_start( va, fmt );
vsprintf( string, fmt, va );
va_end( va );
FILE *fp = NULL;
if ( uselogfile )
{
fp = fopen( "log.txt", "ab" );
}
while ( depth-- > 0 )
{
printf( " " );
OutputDebugString( " " );
if ( fp )
{
fprintf( fp, " " );
}
}
::printf( "%s", string );
OutputDebugString( string );
if ( fp )
{
char *p = string;
while ( *p )
{
if ( *p == '\n' )
{
fputc( '\r', fp );
}
fputc( *p, fp );
p++;
}
fclose( fp );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
// *len -
// Output : unsigned char
//-----------------------------------------------------------------------------
unsigned char *COM_LoadFile( const char *name, int *len)
{
FILE *fp;
fp = fopen( name, "rb" );
if ( !fp )
{
*len = 0;
return NULL;
}
fseek( fp, 0, SEEK_END );
*len = ftell( fp );
fseek( fp, 0, SEEK_SET );
unsigned char *buffer = new unsigned char[ *len + 1 ];
fread( buffer, *len, 1, fp );
fclose( fp );
buffer[ *len ] = 0;
return buffer;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *buffer -
//-----------------------------------------------------------------------------
void COM_FreeFile( unsigned char *buffer )
{
delete[] buffer;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *dir -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool COM_DirectoryExists( const char *dir )
{
if ( !_access( dir, 0 ) )
return true;
return false;
}