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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#define NOWINRES
#define NOSERVICE
#define NOMCX
#define NOIME
#include <windows.h>
#undef MessageBox
#undef PostMessage
#include "stdafx.h"
#include "appframework/tier3app.h"
#include "tier2/tier2.h"
#include "inputsystem/iinputsystem.h"
#include "vgui_controls/controls.h"
// root panel
vgui::Panel *g_pMainPanel = NULL;
//-----------------------------------------------------------------------------
// Purpose: Adds in any search paths
//-----------------------------------------------------------------------------
void AddFileSystemSearchPaths(const char *pszExeName) { // search locally first
char pExeName[MAX_PATH]; if ( ::GetModuleFileName( ( HINSTANCE )GetModuleHandle( NULL ), pExeName, sizeof(pExeName) ) ) { char pPlatform[MAX_PATH]; Q_StripFilename( pExeName ); Q_snprintf( pPlatform, sizeof(pPlatform), "%s\\..\\platform", pExeName ); g_pFullFileSystem->AddSearchPath( pExeName, "EXECUTABLE_PATH"); g_pFullFileSystem->AddSearchPath( pPlatform, "PLATFORM"); g_pFullFileSystem->AddSearchPath( pPlatform, "SKIN"); } else { g_pFullFileSystem->AddSearchPath(".", "EXECUTABLE_PATH"); g_pFullFileSystem->AddSearchPath("../platform/", "PLATFORM"); g_pFullFileSystem->AddSearchPath("../platform/", "SKIN"); }
// add self as a pack file
// g_pFullFileSystem->AddPackFile(pszExeName, "PLATFORM");
}
//-----------------------------------------------------------------------------
// Purpose: Sets up the main vgui
//-----------------------------------------------------------------------------
bool InitializeVGui( ) { // add in the search paths
AddFileSystemSearchPaths(NULL);
// Init the surface
g_pMainPanel = new vgui::Panel(NULL, NULL); vgui::surface()->SetEmbeddedPanel( g_pMainPanel->GetVPanel() );
// load the scheme
g_pMainPanel->SetScheme( vgui::scheme()->LoadSchemeFromFile( "//PLATFORM/Resource/sourcescheme.res", "PLATFORM" ) );
// localization
g_pVGuiLocalize->AddFile( "Resource/platform_%language%.txt"); g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt");
// configuration settings
vgui::system()->SetUserConfigFile( "vp4config.txt", "EXECUTABLE_PATH" );
// Start vgui
vgui::ivgui()->Start();
// finish setting up main panel
vgui::SETUP_PANEL( g_pMainPanel );
return true; }
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CVP4App : public CVguiSteamApp { public: // Methods of IApplication
virtual bool Create(); virtual int Main(); virtual void Destroy() {} };
DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CVP4App );
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
bool CVP4App::Create() { AppSystemInfo_t appSystems[] = { { "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION }, { "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION }, { "p4lib.dll", P4_INTERFACE_VERSION }, { "", "" } // Required to terminate the list
};
return AddSystems( appSystems ); }
//-----------------------------------------------------------------------------
// Purpose: program entrypoint
//-----------------------------------------------------------------------------
int CVP4App::Main() { if ( !InitializeVGui( ) ) { ::MessageBoxA( NULL, "Fatal Error: Could not initialize vgui.", "Steam - Fatal Error", MB_OK | MB_ICONERROR ); return 0; }
// open the wizard
CVP4Dialog *dlg = SETUP_PANEL(new CVP4Dialog()); dlg->SetParent(g_pMainPanel); dlg->Activate();
// run vgui
while (vgui::ivgui()->IsRunning()) { vgui::ivgui()->RunFrame(); }
// save configuration
vgui::system()->SaveUserConfigFile();
// delete all the panels
delete g_pMainPanel;
return 0; }
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