Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#define NOWINRES
#define NOSERVICE
#define NOMCX
#define NOIME
#include <windows.h>
#undef MessageBox
#undef PostMessage
#include "stdafx.h"
#include "appframework/tier3app.h"
#include "tier2/tier2.h"
#include "inputsystem/iinputsystem.h"
#include "vgui_controls/controls.h"
// root panel
vgui::Panel *g_pMainPanel = NULL;
//-----------------------------------------------------------------------------
// Purpose: Adds in any search paths
//-----------------------------------------------------------------------------
void AddFileSystemSearchPaths(const char *pszExeName)
{
// search locally first
char pExeName[MAX_PATH];
if ( ::GetModuleFileName( ( HINSTANCE )GetModuleHandle( NULL ), pExeName, sizeof(pExeName) ) )
{
char pPlatform[MAX_PATH];
Q_StripFilename( pExeName );
Q_snprintf( pPlatform, sizeof(pPlatform), "%s\\..\\platform", pExeName );
g_pFullFileSystem->AddSearchPath( pExeName, "EXECUTABLE_PATH");
g_pFullFileSystem->AddSearchPath( pPlatform, "PLATFORM");
g_pFullFileSystem->AddSearchPath( pPlatform, "SKIN");
}
else
{
g_pFullFileSystem->AddSearchPath(".", "EXECUTABLE_PATH");
g_pFullFileSystem->AddSearchPath("../platform/", "PLATFORM");
g_pFullFileSystem->AddSearchPath("../platform/", "SKIN");
}
// add self as a pack file
// g_pFullFileSystem->AddPackFile(pszExeName, "PLATFORM");
}
//-----------------------------------------------------------------------------
// Purpose: Sets up the main vgui
//-----------------------------------------------------------------------------
bool InitializeVGui( )
{
// add in the search paths
AddFileSystemSearchPaths(NULL);
// Init the surface
g_pMainPanel = new vgui::Panel(NULL, NULL);
vgui::surface()->SetEmbeddedPanel( g_pMainPanel->GetVPanel() );
// load the scheme
g_pMainPanel->SetScheme( vgui::scheme()->LoadSchemeFromFile( "//PLATFORM/Resource/sourcescheme.res", "PLATFORM" ) );
// localization
g_pVGuiLocalize->AddFile( "Resource/platform_%language%.txt");
g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt");
// configuration settings
vgui::system()->SetUserConfigFile( "vp4config.txt", "EXECUTABLE_PATH" );
// Start vgui
vgui::ivgui()->Start();
// finish setting up main panel
vgui::SETUP_PANEL( g_pMainPanel );
return true;
}
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CVP4App : public CVguiSteamApp
{
public:
// Methods of IApplication
virtual bool Create();
virtual int Main();
virtual void Destroy() {}
};
DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CVP4App );
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
bool CVP4App::Create()
{
AppSystemInfo_t appSystems[] =
{
{ "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
{ "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
{ "p4lib.dll", P4_INTERFACE_VERSION },
{ "", "" } // Required to terminate the list
};
return AddSystems( appSystems );
}
//-----------------------------------------------------------------------------
// Purpose: program entrypoint
//-----------------------------------------------------------------------------
int CVP4App::Main()
{
if ( !InitializeVGui( ) )
{
::MessageBoxA( NULL, "Fatal Error: Could not initialize vgui.", "Steam - Fatal Error", MB_OK | MB_ICONERROR );
return 0;
}
// open the wizard
CVP4Dialog *dlg = SETUP_PANEL(new CVP4Dialog());
dlg->SetParent(g_pMainPanel);
dlg->Activate();
// run vgui
while (vgui::ivgui()->IsRunning())
{
vgui::ivgui()->RunFrame();
}
// save configuration
vgui::system()->SaveUserConfigFile();
// delete all the panels
delete g_pMainPanel;
return 0;
}