Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// lbmlib.h
typedef unsigned char UBYTE;
#ifndef _WINDOWS_
typedef short WORD; #endif
typedef unsigned short UWORD; typedef long LONG;
typedef enum { ms_none, ms_mask, ms_transcolor, ms_lasso } mask_t;
typedef enum { cm_none, cm_rle1 } compress_t;
typedef struct { UWORD w,h; WORD x,y; UBYTE nPlanes; UBYTE masking; UBYTE compression; UBYTE pad1; UWORD transparentColor; UBYTE xAspect,yAspect; WORD pageWidth,pageHeight; } bmhd_t;
extern bmhd_t bmhd; // will be in native byte order
void LoadLBM (char *filename, byte **picture, byte **palette); int LoadBMP (const char* szFile, byte** ppbBits, byte** ppbPalette); void WriteLBMfile (char *filename, byte *data, int width, int height , byte *palette); int WriteBMPfile (char *szFile, byte *pbBits, int width, int height, byte *pbPalette);
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