Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// lbmlib.h
typedef unsigned char UBYTE;
#ifndef _WINDOWS_
typedef short WORD;
#endif
typedef unsigned short UWORD;
typedef long LONG;
typedef enum
{
ms_none,
ms_mask,
ms_transcolor,
ms_lasso
} mask_t;
typedef enum
{
cm_none,
cm_rle1
} compress_t;
typedef struct
{
UWORD w,h;
WORD x,y;
UBYTE nPlanes;
UBYTE masking;
UBYTE compression;
UBYTE pad1;
UWORD transparentColor;
UBYTE xAspect,yAspect;
WORD pageWidth,pageHeight;
} bmhd_t;
extern bmhd_t bmhd; // will be in native byte order
void LoadLBM (char *filename, byte **picture, byte **palette);
int LoadBMP (const char* szFile, byte** ppbBits, byte** ppbPalette);
void WriteLBMfile (char *filename, byte *data, int width, int height
, byte *palette);
int WriteBMPfile (char *szFile, byte *pbBits, int width, int height, byte *pbPalette);