Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include <stdarg.h>
#include <stdio.h>
#include <vgui/ISurface.h>
#include <vgui/IScheme.h>
#include <KeyValues.h>
#include <vgui_controls/Image.h>
#include <vgui_controls/ExpandButton.h>
#include <vgui_controls/TextImage.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
DECLARE_BUILD_FACTORY( ExpandButton );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
ExpandButton::ExpandButton( Panel *parent, const char *panelName ) : ToggleButton( parent, panelName, "" ) { m_bExpandable = true; m_hFont = INVALID_FONT; }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
ExpandButton::~ExpandButton() { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ExpandButton::ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme);
m_Color = GetSchemeColor( "ExpandButton.Color", pScheme ); m_hFont = pScheme->GetFont("Marlett", IsProportional() );
// don't draw a background
SetPaintBackgroundEnabled(false); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
IBorder *ExpandButton::GetBorder(bool depressed, bool armed, bool selected, bool keyfocus) { return NULL; }
//-----------------------------------------------------------------------------
// Purpose: Expand the button
//-----------------------------------------------------------------------------
void ExpandButton::SetSelected(bool state) { if ( m_bExpandable && ( state != IsSelected() ) ) { // send a message saying we've been checked
KeyValues *msg = new KeyValues("Expanded", "state", (int)state); PostActionSignal(msg);
BaseClass::SetSelected(state); } }
//-----------------------------------------------------------------------------
// Purpose: sets whether or not the state of the check can be changed
//-----------------------------------------------------------------------------
void ExpandButton::SetExpandable(bool state) { m_bExpandable = state; Repaint(); }
void ExpandButton::Paint() { surface()->DrawSetTextFont( m_hFont );
wchar_t code = IsSelected( ) ? L'6' : L'4'; wchar_t pString[2] = { code, 0 };
// draw selected check
int tw, th, w, h; GetSize( w, h ); surface()->GetTextSize( m_hFont, pString, tw, th ); surface()->DrawSetTextColor( m_Color ); surface()->DrawSetTextPos( ( w - tw ) / 2, ( h - th ) / 2 ); surface()->DrawUnicodeChar( code ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ExpandButton::OnExpanded(Panel *panel) { }
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