Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include <stdarg.h>
#include <stdio.h>
#include <vgui/ISurface.h>
#include <vgui/IScheme.h>
#include <KeyValues.h>
#include <vgui_controls/Image.h>
#include <vgui_controls/ExpandButton.h>
#include <vgui_controls/TextImage.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
DECLARE_BUILD_FACTORY( ExpandButton );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
ExpandButton::ExpandButton( Panel *parent, const char *panelName ) : ToggleButton( parent, panelName, "" )
{
m_bExpandable = true;
m_hFont = INVALID_FONT;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
ExpandButton::~ExpandButton()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ExpandButton::ApplySchemeSettings(IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
m_Color = GetSchemeColor( "ExpandButton.Color", pScheme );
m_hFont = pScheme->GetFont("Marlett", IsProportional() );
// don't draw a background
SetPaintBackgroundEnabled(false);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
IBorder *ExpandButton::GetBorder(bool depressed, bool armed, bool selected, bool keyfocus)
{
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Expand the button
//-----------------------------------------------------------------------------
void ExpandButton::SetSelected(bool state)
{
if ( m_bExpandable && ( state != IsSelected() ) )
{
// send a message saying we've been checked
KeyValues *msg = new KeyValues("Expanded", "state", (int)state);
PostActionSignal(msg);
BaseClass::SetSelected(state);
}
}
//-----------------------------------------------------------------------------
// Purpose: sets whether or not the state of the check can be changed
//-----------------------------------------------------------------------------
void ExpandButton::SetExpandable(bool state)
{
m_bExpandable = state;
Repaint();
}
void ExpandButton::Paint()
{
surface()->DrawSetTextFont( m_hFont );
wchar_t code = IsSelected( ) ? L'6' : L'4';
wchar_t pString[2] = { code, 0 };
// draw selected check
int tw, th, w, h;
GetSize( w, h );
surface()->GetTextSize( m_hFont, pString, tw, th );
surface()->DrawSetTextColor( m_Color );
surface()->DrawSetTextPos( ( w - tw ) / 2, ( h - th ) / 2 );
surface()->DrawUnicodeChar( code );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ExpandButton::OnExpanded(Panel *panel)
{
}