Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // VGUI_SURFACELIB.VPC // // Project Script //-----------------------------------------------------------------------------
$macro SRCDIR "..\.."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Project "vgui_surfacelib" { $Folder "Source Files" { $File "BitmapFont.cpp" $File "FontAmalgam.cpp" $File "FontManager.cpp" $File "FontEffects.cpp" $File "FontEffects.h" $File "Win32Font.cpp" [$WIN32 && !$X360] $File "Win32Font_x360.cpp" [$X360] $File "osxfont.cpp" [$OSXALL] $File "linuxfont.cpp" [$LINUXALL] }
$Folder "Public Header Files" { $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\common\vgui_surfacelib\BitmapFont.h" $File "$SRCDIR\common\vgui_surfacelib\FontAmalgam.h" $File "$SRCDIR\common\vgui_surfacelib\FontManager.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\tier1\utlbuffer.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" $File "$SRCDIR\common\vgui_surfacelib\vguifont.h" $File "$SRCDIR\common\vgui_surfacelib\Win32Font.h" [$WIN32] $File "$SRCDIR\common\vgui_surfacelib\osxfont.h" [$OSXALL] } }
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