Team Fortress 2 Source Code as on 22/4/2020
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  1. //-----------------------------------------------------------------------------
  2. // VGUI_SURFACELIB.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $macro SRCDIR "..\.."
  7. $include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
  8. $Project "vgui_surfacelib"
  9. {
  10. $Folder "Source Files"
  11. {
  12. $File "BitmapFont.cpp"
  13. $File "FontAmalgam.cpp"
  14. $File "FontManager.cpp"
  15. $File "FontEffects.cpp"
  16. $File "FontEffects.h"
  17. $File "Win32Font.cpp" [$WIN32 && !$X360]
  18. $File "Win32Font_x360.cpp" [$X360]
  19. $File "osxfont.cpp" [$OSXALL]
  20. $File "linuxfont.cpp" [$LINUXALL]
  21. }
  22. $Folder "Public Header Files"
  23. {
  24. $File "$SRCDIR\public\tier0\basetypes.h"
  25. $File "$SRCDIR\common\vgui_surfacelib\BitmapFont.h"
  26. $File "$SRCDIR\common\vgui_surfacelib\FontAmalgam.h"
  27. $File "$SRCDIR\common\vgui_surfacelib\FontManager.h"
  28. $File "$SRCDIR\public\appframework\IAppSystem.h"
  29. $File "$SRCDIR\public\tier1\interface.h"
  30. $File "$SRCDIR\public\tier1\strtools.h"
  31. $File "$SRCDIR\public\tier1\utlbuffer.h"
  32. $File "$SRCDIR\public\tier1\utlmemory.h"
  33. $File "$SRCDIR\public\tier1\utlvector.h"
  34. $File "$SRCDIR\public\mathlib\vector2d.h"
  35. $File "$SRCDIR\public\vstdlib\vstdlib.h"
  36. $File "$SRCDIR\common\vgui_surfacelib\vguifont.h"
  37. $File "$SRCDIR\common\vgui_surfacelib\Win32Font.h" [$WIN32]
  38. $File "$SRCDIR\common\vgui_surfacelib\osxfont.h" [$OSXALL]
  39. }
  40. }