Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// VGUI_SURFACELIB.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR "..\.."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Project "vgui_surfacelib"
{
$Folder "Source Files"
{
$File "BitmapFont.cpp"
$File "FontAmalgam.cpp"
$File "FontManager.cpp"
$File "FontEffects.cpp"
$File "FontEffects.h"
$File "Win32Font.cpp" [$WIN32 && !$X360]
$File "Win32Font_x360.cpp" [$X360]
$File "osxfont.cpp" [$OSXALL]
$File "linuxfont.cpp" [$LINUXALL]
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\common\vgui_surfacelib\BitmapFont.h"
$File "$SRCDIR\common\vgui_surfacelib\FontAmalgam.h"
$File "$SRCDIR\common\vgui_surfacelib\FontManager.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\common\vgui_surfacelib\vguifont.h"
$File "$SRCDIR\common\vgui_surfacelib\Win32Font.h" [$WIN32]
$File "$SRCDIR\common\vgui_surfacelib\osxfont.h" [$OSXALL]
}
}