Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // VGUIMATSURFACE.VPC // // Project Script //-----------------------------------------------------------------------------
$macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration { $Compiler { $PreprocessorDefinitions "$BASE;BENCHMARK;VGUIMATSURFACE_DLL_EXPORT;GAMEUI_EXPORTS;DONT_PROTECT_FILEIO_FUNCTIONS;PROTECTED_THINGS_ENABLE" $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WIN32] $EnableC++Exceptions "Yes (/EHsc)" // $TreatWchar_tAsBuiltinType "No" }
$Linker { $SystemLibraries "iconv" [$OSXALL] $SystemFrameworks "Carbon" [$OSXALL] $GCC_ExtraLinkerFlags "-L/usr/lib32 -L/usr/lib -L/usr/lib/i386-linux-gnu" [$LINUXALL] $SystemLibraries "fontconfig;freetype" [$LINUXALL] $AdditionalDependencies "$BASE vgui_surfacelib_360.lib" [$X360] $AdditionalDependencies "$BASE vgui_surfacelib.lib nvtc.lib" [$WIN32] } }
$Project "vguimatsurface" { $Folder "Source Files" { $File "Clip2D.cpp" $File "Cursor.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "FontTextureCache.cpp" $File "Input.cpp" $File "MatSystemSurface.cpp" $File "memorybitmap.cpp" [$WIN32] $File "TextureDictionary.cpp" $File "$SRCDIR\vgui2\src\vgui_key_translation.cpp" $File "$SRCDIR\public\vgui_controls\vgui_controls.cpp" }
$Folder "Header Files" { $File "Clip2D.h" $File "Cursor.h" $File "Input.h" $File "memorybitmap.h" [$WIN32] $File "TextureDictionary.h" $File "vguimatsurface.h" $File "MatSystemSurface.h" $File "FontTextureCache.h" $File "$SRCDIR\vgui2\src\vgui_key_translation.h" }
$Folder "Public Header Files" { $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\tier1\characterset.h" $File "$SRCDIR\public\tier1\checksum_crc.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\public\filesystem_helpers.h" $File "$SRCDIR\common\vgui_surfacelib\FontAmalgam.h" $File "$SRCDIR\common\vgui_surfacelib\FontManager.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\materialsystem\imaterial.h" $File "$SRCDIR\public\materialsystem\imaterialsystem.h" $File "$SRCDIR\public\materialsystem\imaterialvar.h" $File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h" $File "$SRCDIR\public\materialsystem\imesh.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\materialsystem\itexture.h" $File "$SRCDIR\public\pixelwriter.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\tier1\utllinkedlist.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" $File "$SRCDIR\public\vtf\vtf.h" $File "$SRCDIR\common\vgui_surfacelib\Win32Font.h" }
$Folder "Link Libraries" { $Lib bitmap $Lib mathlib $Lib tier2 $Lib tier3 $Lib vgui_controls $Lib vgui_surfacelib $ImpLib SDL2 [$SDL] } }
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