Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// VGUIMATSURFACE.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;BENCHMARK;VGUIMATSURFACE_DLL_EXPORT;GAMEUI_EXPORTS;DONT_PROTECT_FILEIO_FUNCTIONS;PROTECTED_THINGS_ENABLE"
$PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WIN32]
$EnableC++Exceptions "Yes (/EHsc)"
// $TreatWchar_tAsBuiltinType "No"
}
$Linker
{
$SystemLibraries "iconv" [$OSXALL]
$SystemFrameworks "Carbon" [$OSXALL]
$GCC_ExtraLinkerFlags "-L/usr/lib32 -L/usr/lib -L/usr/lib/i386-linux-gnu" [$LINUXALL]
$SystemLibraries "fontconfig;freetype" [$LINUXALL]
$AdditionalDependencies "$BASE vgui_surfacelib_360.lib" [$X360]
$AdditionalDependencies "$BASE vgui_surfacelib.lib nvtc.lib" [$WIN32]
}
}
$Project "vguimatsurface"
{
$Folder "Source Files"
{
$File "Clip2D.cpp"
$File "Cursor.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "FontTextureCache.cpp"
$File "Input.cpp"
$File "MatSystemSurface.cpp"
$File "memorybitmap.cpp" [$WIN32]
$File "TextureDictionary.cpp"
$File "$SRCDIR\vgui2\src\vgui_key_translation.cpp"
$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
}
$Folder "Header Files"
{
$File "Clip2D.h"
$File "Cursor.h"
$File "Input.h"
$File "memorybitmap.h" [$WIN32]
$File "TextureDictionary.h"
$File "vguimatsurface.h"
$File "MatSystemSurface.h"
$File "FontTextureCache.h"
$File "$SRCDIR\vgui2\src\vgui_key_translation.h"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "$SRCDIR\public\tier1\checksum_crc.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "$SRCDIR\common\vgui_surfacelib\FontAmalgam.h"
$File "$SRCDIR\common\vgui_surfacelib\FontManager.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\materialsystem\imaterial.h"
$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
$File "$SRCDIR\public\materialsystem\imaterialvar.h"
$File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h"
$File "$SRCDIR\public\materialsystem\imesh.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\materialsystem\itexture.h"
$File "$SRCDIR\public\pixelwriter.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\vtf\vtf.h"
$File "$SRCDIR\common\vgui_surfacelib\Win32Font.h"
}
$Folder "Link Libraries"
{
$Lib bitmap
$Lib mathlib
$Lib tier2
$Lib tier3
$Lib vgui_controls
$Lib vgui_surfacelib
$ImpLib SDL2 [$SDL]
}
}