Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // PERFTEST.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,..\..\utils\common,..\..\utils\matsysapp,." $PreprocessorDefinitions "$BASE;VECTOR;PROTECTED_THINGS_DISABLE" }
$Linker { // $AdditionalDependencies "comctl32.lib winmm.lib" } }
$Project "perftest" { $Folder "Source Files" { $File "..\..\utils\matsysapp\matsysapp.cpp" $File "perftest.cpp"
$Folder "common files" { // $File "..\..\utils\common\bsplib.cpp" $File "..\..\utils\common\cmdlib.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "$SRCDIR\public\filesystem_init.cpp" $File "..\..\utils\common\filesystem_tools.cpp" $File "..\..\utils\common\physdll.cpp" $File "..\..\utils\common\scriplib.cpp" } }
$Folder "Header Files" { $File "$SRCDIR\public\vphysics_interface.h" $File "stdafx.h" }
$Folder "Link Libraries" { // $DynamicFile "$SRCDIR\lib\public\appframework.lib" $DynamicFile "$SRCDIR\lib\public\mathlib.lib" $DynamicFile "$SRCDIR\lib\public\tier2.lib" } }
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