Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYMOVIE_H
#define IREPLAYMOVIE_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "iqueryablereplayitem.h"
#include "replay/rendermovieparams.h"
//----------------------------------------------------------------------------------------
abstract_class IReplayMovie : public IQueryableReplayItem { public: virtual ReplayHandle_t GetMovieHandle() const = 0; virtual ReplayHandle_t GetReplayHandle() const = 0; virtual const ReplayRenderSettings_t &GetRenderSettings() = 0; virtual void GetFrameDimensions( int &nWidth, int &nHeight ) = 0; virtual void SetIsRendered( bool bIsRendered ) = 0; virtual void SetMovieFilename( const char *pFilename ) = 0; virtual const char *GetMovieFilename() const = 0; virtual void SetMovieTitle( const wchar_t *pTitle ) = 0; virtual void SetRenderTime( float flRenderTime ) = 0; virtual float GetRenderTime() const = 0; virtual void CaptureRecordTime() = 0; virtual void SetLength( float flLength ) = 0;
virtual bool IsUploaded() const = 0; virtual void SetUploaded( bool bUploaded ) = 0; virtual void SetUploadURL( const char *pURL ) = 0; virtual const char *GetUploadURL() const = 0; };
//----------------------------------------------------------------------------------------
#endif // IREPLAYMOVIE_H
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