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42 lines
1.5 KiB
42 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYMOVIE_H
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#define IREPLAYMOVIE_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "iqueryablereplayitem.h"
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#include "replay/rendermovieparams.h"
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//----------------------------------------------------------------------------------------
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abstract_class IReplayMovie : public IQueryableReplayItem
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{
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public:
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virtual ReplayHandle_t GetMovieHandle() const = 0;
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virtual ReplayHandle_t GetReplayHandle() const = 0;
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virtual const ReplayRenderSettings_t &GetRenderSettings() = 0;
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virtual void GetFrameDimensions( int &nWidth, int &nHeight ) = 0;
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virtual void SetIsRendered( bool bIsRendered ) = 0;
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virtual void SetMovieFilename( const char *pFilename ) = 0;
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virtual const char *GetMovieFilename() const = 0;
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virtual void SetMovieTitle( const wchar_t *pTitle ) = 0;
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virtual void SetRenderTime( float flRenderTime ) = 0;
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virtual float GetRenderTime() const = 0;
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virtual void CaptureRecordTime() = 0;
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virtual void SetLength( float flLength ) = 0;
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virtual bool IsUploaded() const = 0;
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virtual void SetUploaded( bool bUploaded ) = 0;
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virtual void SetUploadURL( const char *pURL ) = 0;
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virtual const char *GetUploadURL() const = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYMOVIE_H
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