Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: XBox VXConsole Common. Used for public remote access items.
//
//=============================================================================
#pragma once
// sent during connection, used to explicitly guarantee a binary compatibility
#define VXCONSOLE_PROTOCOL_VERSION 103
typedef struct { char labelString[128]; COLORREF color; } xrProfile_t;
typedef struct { char messageString[256]; float time; float deltaTime; int memory; int deltaMemory; } xrTimeStamp_t;
typedef struct { char nameString[256]; char shaderString[256]; int refCount; } xrMaterial_t;
typedef struct { char nameString[256]; char groupString[64]; char formatString[64]; int size; int width; int height; int depth; int numLevels; int binds; int refCount; int sRGB; int edram; int procedural; int fallback; int final; int failed; } xrTexture_t;
typedef struct { char nameString[256]; char formatString[64]; int rate; int bits; int channels; int looped; int dataSize; int numSamples; int streamed; } xrSound_t;
typedef struct { char nameString[128]; char helpString[256]; } xrCommand_t;
typedef struct { float position[3]; float angle[3]; char mapPath[256]; char savePath[256]; int build; int skill; } xrMapInfo_t;
// Types of action taken in response to an rc_Assert() message
enum AssertAction_t { ASSERT_ACTION_BREAK = 0, // Break on this Assert
ASSERT_ACTION_IGNORE_THIS, // Ignore this Assert once
ASSERT_ACTION_IGNORE_ALWAYS, // Ignore this Assert from now on
ASSERT_ACTION_IGNORE_FILE, // Ignore all Asserts from this file from now on
ASSERT_ACTION_IGNORE_ALL, // Ignore all Asserts from now on
ASSERT_ACTION_OTHER // A more complex response requiring additional data (e.g. "ignore this Assert 5 times")
};
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