Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: XBox VXConsole Common. Used for public remote access items.
//
//=============================================================================
#pragma once
// sent during connection, used to explicitly guarantee a binary compatibility
#define VXCONSOLE_PROTOCOL_VERSION 103
typedef struct
{
char labelString[128];
COLORREF color;
} xrProfile_t;
typedef struct
{
char messageString[256];
float time;
float deltaTime;
int memory;
int deltaMemory;
} xrTimeStamp_t;
typedef struct
{
char nameString[256];
char shaderString[256];
int refCount;
} xrMaterial_t;
typedef struct
{
char nameString[256];
char groupString[64];
char formatString[64];
int size;
int width;
int height;
int depth;
int numLevels;
int binds;
int refCount;
int sRGB;
int edram;
int procedural;
int fallback;
int final;
int failed;
} xrTexture_t;
typedef struct
{
char nameString[256];
char formatString[64];
int rate;
int bits;
int channels;
int looped;
int dataSize;
int numSamples;
int streamed;
} xrSound_t;
typedef struct
{
char nameString[128];
char helpString[256];
} xrCommand_t;
typedef struct
{
float position[3];
float angle[3];
char mapPath[256];
char savePath[256];
int build;
int skill;
} xrMapInfo_t;
// Types of action taken in response to an rc_Assert() message
enum AssertAction_t
{
ASSERT_ACTION_BREAK = 0, // Break on this Assert
ASSERT_ACTION_IGNORE_THIS, // Ignore this Assert once
ASSERT_ACTION_IGNORE_ALWAYS, // Ignore this Assert from now on
ASSERT_ACTION_IGNORE_FILE, // Ignore all Asserts from this file from now on
ASSERT_ACTION_IGNORE_ALL, // Ignore all Asserts from now on
ASSERT_ACTION_OTHER // A more complex response requiring additional data (e.g. "ignore this Assert 5 times")
};