Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // DEDICATED.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $include "$SRCDIR\vpc_scripts\source_cryptlib_include.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,.\,$SRCDIR\engine" $PreprocessorDefinitions "$BASE;DEDICATED;LAUNCHERONLY;SUPPORT_PACKED_STORE" }
$Linker { $AdditionalDependencies "$BASE wsock32.lib odbc32.lib odbccp32.lib winmm.lib" $SystemLibraries "iconv;edit;curses" [$OSXALL] $SystemFrameworks "AppKit" [$OSXALL] } }
$Project "Dedicated" { $Folder "Source Files" { $File "dedicated.rc" $File "sys_linux.cpp" { $Configuration { $ExcludedFromBuild "Yes" } } $File "filesystem.cpp" $File "$SRCDIR\public\filesystem_init.cpp" $File "$SRCDIR\common\netapi.cpp" $File "$SRCDIR\common\SteamAppStartup.cpp" $File "sys_common.cpp" $File "sys_ded.cpp" $File "sys_windows.cpp" [$WINDOWS] $File "sys_linux.cpp" [$POSIX] { $Configuration { $Compiler { $AdditionalOptions "/EHa" $EnableC++Exceptions "Yes (/EHsc)" } } } $Folder "Console" { $File "console\conproc.cpp" $File "console\textconsole.cpp" $File "console\TextConsoleUnix.cpp" [$POSIX] $File "console\TextConsoleWin32.cpp" [$WINDOWS] }
$Folder "VGUI" [$WINDOWS] { $File "vgui\CreateMultiplayerGameServerPage.cpp" $File "vgui\MainPanel.cpp" $File "$SRCDIR\public\vgui_controls\vgui_controls.cpp" $File "vgui\vguihelpers.cpp" }
$Folder "FileSystem" { $File "$SRCDIR\filesystem\filetracker.cpp" $File "$SRCDIR\filesystem\basefilesystem.cpp" $File "$SRCDIR\filesystem\packfile.cpp" $File "$SRCDIR\filesystem\filesystem_async.cpp" $File "$SRCDIR\filesystem\filesystem_stdio.cpp" $File "$SRCDIR\filesystem\QueuedLoader.cpp" $File "$SRCDIR\public\zip_utils.cpp" $File "$SRCDIR\filesystem\linux_support.cpp" [$POSIX] } }
$Folder "Header Files" { $File "$SRCDIR\filesystem\filetracker.h" $File "$SRCDIR\filesystem\threadsaferefcountedobject.h" $File "$SRCDIR\public\ifilelist.h" $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\tier0\dbg.h" $File "dedicated.h" $File "$SRCDIR\public\engine_hlds_api.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\common\IAdminServer.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "$SRCDIR\public\idedicatedexports.h" $File "$SRCDIR\common\IManageServer.h" $File "$SRCDIR\public\tier1\interface.h" $File "isys.h" $File "$SRCDIR\public\mathlib\mathlib.h" $File "$SRCDIR\common\netapi.h" $File "$SRCDIR\common\GameUI\ObjectList.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "$SRCDIR\common\SteamAppStartup.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\tier0\vcr_shared.h" $File "$SRCDIR\public\tier0\vcrmode.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\vstdlib\vstdlib.h"
$Folder "Console Headers" { $File "console\conproc.h" $File "$SRCDIR\common\IObjectContainer.h" $File "console\textconsole.h" $File "console\TextConsoleWin32.h" }
$Folder "VGUI Headers" { $File "vgui\CreateMultiplayerGameServerPage.h" $File "vgui\MainPanel.h" $File "vgui\vguihelpers.h" } }
$Folder "Link Libraries" { $Lib appframework $Lib mathlib $Lib tier2 $Lib tier3 $Lib vgui_controls [$WIN32] $LibExternal "$SRCDIR/thirdparty/libedit-3.1/src/.libs/libedit" [$LINUXALL] $ImpLibExternal steam_api $ImpLib SDL2 [$SDL] } }
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