Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// DEDICATED.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$include "$SRCDIR\vpc_scripts\source_cryptlib_include.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,.\,$SRCDIR\engine"
$PreprocessorDefinitions "$BASE;DEDICATED;LAUNCHERONLY;SUPPORT_PACKED_STORE"
}
$Linker
{
$AdditionalDependencies "$BASE wsock32.lib odbc32.lib odbccp32.lib winmm.lib"
$SystemLibraries "iconv;edit;curses" [$OSXALL]
$SystemFrameworks "AppKit" [$OSXALL]
}
}
$Project "Dedicated"
{
$Folder "Source Files"
{
$File "dedicated.rc"
$File "sys_linux.cpp"
{
$Configuration
{
$ExcludedFromBuild "Yes"
}
}
$File "filesystem.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "$SRCDIR\common\netapi.cpp"
$File "$SRCDIR\common\SteamAppStartup.cpp"
$File "sys_common.cpp"
$File "sys_ded.cpp"
$File "sys_windows.cpp" [$WINDOWS]
$File "sys_linux.cpp" [$POSIX]
{
$Configuration
{
$Compiler
{
$AdditionalOptions "/EHa"
$EnableC++Exceptions "Yes (/EHsc)"
}
}
}
$Folder "Console"
{
$File "console\conproc.cpp"
$File "console\textconsole.cpp"
$File "console\TextConsoleUnix.cpp" [$POSIX]
$File "console\TextConsoleWin32.cpp" [$WINDOWS]
}
$Folder "VGUI" [$WINDOWS]
{
$File "vgui\CreateMultiplayerGameServerPage.cpp"
$File "vgui\MainPanel.cpp"
$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
$File "vgui\vguihelpers.cpp"
}
$Folder "FileSystem"
{
$File "$SRCDIR\filesystem\filetracker.cpp"
$File "$SRCDIR\filesystem\basefilesystem.cpp"
$File "$SRCDIR\filesystem\packfile.cpp"
$File "$SRCDIR\filesystem\filesystem_async.cpp"
$File "$SRCDIR\filesystem\filesystem_stdio.cpp"
$File "$SRCDIR\filesystem\QueuedLoader.cpp"
$File "$SRCDIR\public\zip_utils.cpp"
$File "$SRCDIR\filesystem\linux_support.cpp" [$POSIX]
}
}
$Folder "Header Files"
{
$File "$SRCDIR\filesystem\filetracker.h"
$File "$SRCDIR\filesystem\threadsaferefcountedobject.h"
$File "$SRCDIR\public\ifilelist.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "dedicated.h"
$File "$SRCDIR\public\engine_hlds_api.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\common\IAdminServer.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\idedicatedexports.h"
$File "$SRCDIR\common\IManageServer.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "isys.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\common\netapi.h"
$File "$SRCDIR\common\GameUI\ObjectList.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\common\SteamAppStartup.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier0\vcr_shared.h"
$File "$SRCDIR\public\tier0\vcrmode.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$Folder "Console Headers"
{
$File "console\conproc.h"
$File "$SRCDIR\common\IObjectContainer.h"
$File "console\textconsole.h"
$File "console\TextConsoleWin32.h"
}
$Folder "VGUI Headers"
{
$File "vgui\CreateMultiplayerGameServerPage.h"
$File "vgui\MainPanel.h"
$File "vgui\vguihelpers.h"
}
}
$Folder "Link Libraries"
{
$Lib appframework
$Lib mathlib
$Lib tier2
$Lib tier3
$Lib vgui_controls [$WIN32]
$LibExternal "$SRCDIR/thirdparty/libedit-3.1/src/.libs/libedit" [$LINUXALL]
$ImpLibExternal steam_api
$ImpLib SDL2 [$SDL]
}
}