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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "client_pch.h"
#ifdef IS_WINDOWS_PC
#include "winlite.h"
#include <winsock2.h> // INADDR_ANY defn
#endif
#include "cbenchmark.h"
#include "tier0/vcrmode.h"
#include "filesystem_engine.h"
#include "sys.h"
#include "KeyValues.h"
#include "sv_uploaddata.h"
#include "FindSteamServers.h"
#include "vstdlib/random.h"
#include "cl_steamauth.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define DEFAULT_RESULTS_FOLDER "results"
#define DEFAULT_RESULTS_FILENAME "results.txt"
CBenchmarkResults g_BenchmarkResults; extern ConVar host_framerate; extern void GetMaterialSystemConfigForBenchmarkUpload(KeyValues *dataToUpload);
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CBenchmarkResults::CBenchmarkResults() { m_bIsTestRunning = false; m_szFilename[0] = 0; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CBenchmarkResults::IsBenchmarkRunning() { return m_bIsTestRunning; } //-----------------------------------------------------------------------------
// Purpose: starts recording data
//-----------------------------------------------------------------------------
void CBenchmarkResults::StartBenchmark( const CCommand &args ) { const char *pszFilename = DEFAULT_RESULTS_FILENAME; if ( args.ArgC() > 1 ) { pszFilename = args[1]; }
// check path first
if ( !COM_IsValidPath( pszFilename ) ) { ConMsg( "bench_start %s: invalid path.\n", pszFilename ); return; }
m_bIsTestRunning = true;
SetResultsFilename( pszFilename );
// set any necessary settings
host_framerate.SetValue( (float)(1.0f / host_state.interval_per_tick) );
// get the current frame and time
m_iStartFrame = host_framecount; m_flStartTime = realtime; } //-----------------------------------------------------------------------------
// Purpose: writes out results to file
//-----------------------------------------------------------------------------
void CBenchmarkResults::StopBenchmark() { m_bIsTestRunning = false;
// reset
host_framerate.SetValue( 0 );
// print out some stats
int numticks = host_framecount - m_iStartFrame; float framerate = numticks / ( realtime - m_flStartTime ); Msg( "Average framerate: %.2f\n", framerate ); // work out where to write the file
g_pFileSystem->CreateDirHierarchy( DEFAULT_RESULTS_FOLDER, "MOD" ); char szFilename[256]; Q_snprintf( szFilename, sizeof( szFilename ), "%s\\%s", DEFAULT_RESULTS_FOLDER, m_szFilename );
// write out the data as keyvalues
KeyValues *kv = new KeyValues( "benchmark" ); kv->SetFloat( "framerate", framerate ); kv->SetInt( "build", build_number() );
// get material system info
GetMaterialSystemConfigForBenchmarkUpload( kv );
// save
kv->SaveToFile( g_pFileSystem, szFilename, "MOD" ); kv->deleteThis(); }
//-----------------------------------------------------------------------------
// Purpose: Sets which file the results will be written to
//-----------------------------------------------------------------------------
void CBenchmarkResults::SetResultsFilename( const char *pFilename ) { Q_strncpy( m_szFilename, pFilename, sizeof( m_szFilename ) ); Q_DefaultExtension( m_szFilename, ".txt", sizeof( m_szFilename ) ); }
//-----------------------------------------------------------------------------
// Purpose: uploads the most recent results to Steam
//-----------------------------------------------------------------------------
void CBenchmarkResults::Upload() { #ifndef SWDS
if ( !m_szFilename[0] || !Steam3Client().SteamUtils() ) return; uint32 cserIP = 0; uint16 cserPort = 0; while ( cserIP == 0 ) { Steam3Client().SteamUtils()->GetCSERIPPort( &cserIP, &cserPort ); if ( !cserIP ) Sys_Sleep( 10 ); }
netadr_t netadr_CserIP( cserIP, cserPort ); // upload
char szFilename[256]; Q_snprintf( szFilename, sizeof( szFilename ), "%s\\%s", DEFAULT_RESULTS_FOLDER, m_szFilename ); KeyValues *kv = new KeyValues( "benchmark" ); if ( kv->LoadFromFile( g_pFileSystem, szFilename, "MOD" ) ) { // this sends the data to the Steam CSER
UploadData( netadr_CserIP.ToString(), "benchmark", kv ); }
kv->deleteThis(); #endif
}
CON_COMMAND_F( bench_start, "Starts gathering of info. Arguments: filename to write results into", FCVAR_CHEAT ) { GetBenchResultsMgr()->StartBenchmark( args ); }
CON_COMMAND_F( bench_end, "Ends gathering of info.", FCVAR_CHEAT ) { GetBenchResultsMgr()->StopBenchmark(); }
CON_COMMAND_F( bench_upload, "Uploads most recent benchmark stats to the Valve servers.", FCVAR_CHEAT ) { GetBenchResultsMgr()->Upload(); }
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