Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "client_pch.h"
#ifdef IS_WINDOWS_PC
#include "winlite.h"
#include <winsock2.h> // INADDR_ANY defn
#endif
#include "cbenchmark.h"
#include "tier0/vcrmode.h"
#include "filesystem_engine.h"
#include "sys.h"
#include "KeyValues.h"
#include "sv_uploaddata.h"
#include "FindSteamServers.h"
#include "vstdlib/random.h"
#include "cl_steamauth.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define DEFAULT_RESULTS_FOLDER "results"
#define DEFAULT_RESULTS_FILENAME "results.txt"
CBenchmarkResults g_BenchmarkResults;
extern ConVar host_framerate;
extern void GetMaterialSystemConfigForBenchmarkUpload(KeyValues *dataToUpload);
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CBenchmarkResults::CBenchmarkResults()
{
m_bIsTestRunning = false;
m_szFilename[0] = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CBenchmarkResults::IsBenchmarkRunning()
{
return m_bIsTestRunning;
}
//-----------------------------------------------------------------------------
// Purpose: starts recording data
//-----------------------------------------------------------------------------
void CBenchmarkResults::StartBenchmark( const CCommand &args )
{
const char *pszFilename = DEFAULT_RESULTS_FILENAME;
if ( args.ArgC() > 1 )
{
pszFilename = args[1];
}
// check path first
if ( !COM_IsValidPath( pszFilename ) )
{
ConMsg( "bench_start %s: invalid path.\n", pszFilename );
return;
}
m_bIsTestRunning = true;
SetResultsFilename( pszFilename );
// set any necessary settings
host_framerate.SetValue( (float)(1.0f / host_state.interval_per_tick) );
// get the current frame and time
m_iStartFrame = host_framecount;
m_flStartTime = realtime;
}
//-----------------------------------------------------------------------------
// Purpose: writes out results to file
//-----------------------------------------------------------------------------
void CBenchmarkResults::StopBenchmark()
{
m_bIsTestRunning = false;
// reset
host_framerate.SetValue( 0 );
// print out some stats
int numticks = host_framecount - m_iStartFrame;
float framerate = numticks / ( realtime - m_flStartTime );
Msg( "Average framerate: %.2f\n", framerate );
// work out where to write the file
g_pFileSystem->CreateDirHierarchy( DEFAULT_RESULTS_FOLDER, "MOD" );
char szFilename[256];
Q_snprintf( szFilename, sizeof( szFilename ), "%s\\%s", DEFAULT_RESULTS_FOLDER, m_szFilename );
// write out the data as keyvalues
KeyValues *kv = new KeyValues( "benchmark" );
kv->SetFloat( "framerate", framerate );
kv->SetInt( "build", build_number() );
// get material system info
GetMaterialSystemConfigForBenchmarkUpload( kv );
// save
kv->SaveToFile( g_pFileSystem, szFilename, "MOD" );
kv->deleteThis();
}
//-----------------------------------------------------------------------------
// Purpose: Sets which file the results will be written to
//-----------------------------------------------------------------------------
void CBenchmarkResults::SetResultsFilename( const char *pFilename )
{
Q_strncpy( m_szFilename, pFilename, sizeof( m_szFilename ) );
Q_DefaultExtension( m_szFilename, ".txt", sizeof( m_szFilename ) );
}
//-----------------------------------------------------------------------------
// Purpose: uploads the most recent results to Steam
//-----------------------------------------------------------------------------
void CBenchmarkResults::Upload()
{
#ifndef SWDS
if ( !m_szFilename[0] || !Steam3Client().SteamUtils() )
return;
uint32 cserIP = 0;
uint16 cserPort = 0;
while ( cserIP == 0 )
{
Steam3Client().SteamUtils()->GetCSERIPPort( &cserIP, &cserPort );
if ( !cserIP )
Sys_Sleep( 10 );
}
netadr_t netadr_CserIP( cserIP, cserPort );
// upload
char szFilename[256];
Q_snprintf( szFilename, sizeof( szFilename ), "%s\\%s", DEFAULT_RESULTS_FOLDER, m_szFilename );
KeyValues *kv = new KeyValues( "benchmark" );
if ( kv->LoadFromFile( g_pFileSystem, szFilename, "MOD" ) )
{
// this sends the data to the Steam CSER
UploadData( netadr_CserIP.ToString(), "benchmark", kv );
}
kv->deleteThis();
#endif
}
CON_COMMAND_F( bench_start, "Starts gathering of info. Arguments: filename to write results into", FCVAR_CHEAT )
{
GetBenchResultsMgr()->StartBenchmark( args );
}
CON_COMMAND_F( bench_end, "Ends gathering of info.", FCVAR_CHEAT )
{
GetBenchResultsMgr()->StopBenchmark();
}
CON_COMMAND_F( bench_upload, "Uploads most recent benchmark stats to the Valve servers.", FCVAR_CHEAT )
{
GetBenchResultsMgr()->Upload();
}