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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "client_pch.h"
#include <vgui/ISystem.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <KeyValues.h>
#include <vgui_controls/BuildGroup.h>
#include <vgui_controls/Tooltip.h>
#include <vgui_controls/TextImage.h>
#include <vgui_controls/CheckButton.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/PropertySheet.h>
#include <vgui_controls/FileOpenDialog.h>
#include <vgui_controls/ProgressBar.h>
#include <vgui_controls/Slider.h>
#include <vgui_controls/Controls.h>
#include <vgui_controls/TextEntry.h>
#include <vgui/IInput.h>
#include "cl_demoactionmanager.h"
#include "filesystem.h"
#include "filesystem_engine.h"
#include "cl_demoeditorpanel.h"
#include "cl_demosmootherpanel.h"
#include "cl_demouipanel.h"
#include "iprediction.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//////////////////////////////////////////////////////////////////////////
//
// CDemoUIPanel
//
//////////////////////////////////////////////////////////////////////////
CDemoUIPanel *g_pDemoUI = NULL;
void CDemoUIPanel::InstallDemoUI( vgui::Panel *parent ) { if ( g_pDemoUI ) return; // UI already created
g_pDemoUI = new CDemoUIPanel( parent ); Assert( g_pDemoUI ); }
//-----------------------------------------------------------------------------
// Purpose: Basic help dialog
//-----------------------------------------------------------------------------
CDemoUIPanel::CDemoUIPanel( vgui::Panel *parent ) : vgui::Frame( parent, "DemoUIPanel") { SetTitle("Demo Playback", true);
m_pPlayPauseResume = new vgui::Button( this, "DemoPlayPauseResume", "PlayPauseResume" ); m_pStop = new vgui::Button( this, "DemoStop", "Stop" ); m_pLoad = new vgui::Button( this, "DemoLoad", "Load..." ); m_pEdit = new vgui::Button( this, "DemoEdit", "Edit..." ); m_pSmooth = new vgui::Button( this, "DemoSmooth", "Smooth..." ); m_pDriveCamera = new vgui::ToggleButton( this, "DemoDriveCamera", "Drive..." );
m_pGoStart = new vgui::ToggleButton( this, "DemoGoStart", "Go Start" ); m_pGoEnd = new vgui::Button( this, "DemoGoEnd", "Go End" ); m_pFastForward = new vgui::Button( this, "DemoFastForward", "Fast Fwd" ); m_pFastBackward = new vgui::Button( this, "DemoFastBackward", "Fast Bwd" ); m_pPrevFrame = new vgui::Button( this, "DemoPrevFrame", "Prev Frame" ); m_pNextFrame = new vgui::Button( this, "DemoNextFrame", "Next Frame" );
m_pCurrentDemo = new vgui::Label( this, "DemoName", "" );
m_pProgress = new vgui::ProgressBar( this, "DemoProgress" ); m_pProgress->SetSegmentInfo( 2, 2 );
m_pProgressLabelFrame = new vgui::Label( this, "DemoProgressLabelFrame", "" ); m_pProgressLabelTime = new vgui::Label( this, "DemoProgressLabelTime", "" );
m_pSpeedScale = new vgui::Slider( this, "DemoSpeedScale" ); // 1000 == 10x %
m_pSpeedScale->SetRange( 0, 1000 ); m_pSpeedScale->SetValue( 500 ); m_pSpeedScale->AddActionSignalTarget( this );
m_pSpeedScaleLabel = new vgui::Label( this, "SpeedScale", "" );
m_pGo = new vgui::Button( this, "DemoGo", "Go" ); m_pGotoTick = new vgui::TextEntry( this, "DemoGoToTick" );
vgui::ivgui()->AddTickSignal( GetVPanel(), 0 );
LoadControlSettings("Resource\\DemoUIPanel.res");
SetVisible( false ); SetSizeable( false ); SetMoveable( true );
m_ViewOrigin.Init(); m_ViewAngles.Init(); memset( m_nOldCursor, 0, sizeof( m_nOldCursor ) ); m_bInputActive = false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDemoUIPanel::~CDemoUIPanel() { }
void CDemoUIPanel::GetCurrentView() { g_pClientSidePrediction->GetViewOrigin( m_ViewOrigin ); g_pClientSidePrediction->GetViewAngles( m_ViewAngles ); }
bool CDemoUIPanel::IsInDriveMode() { return m_pDriveCamera->IsSelected(); }
void CDemoUIPanel::GetDriveViewPoint( Vector &origin, QAngle &angle ) { origin = m_ViewOrigin; angle = m_ViewAngles; }
void CDemoUIPanel::SetDriveViewPoint( Vector &origin, QAngle &angle ) { m_ViewOrigin = origin; m_ViewAngles = angle; }
void CDemoUIPanel::OnTick() { BaseClass::OnTick();
if ( !IsVisible() ) return;
char curtime[32]; char totaltime[32]; int curtick = 0; int totalticks = 0; float fProgress = 0.0f;
bool bIsPlaying = demoplayer->IsPlayingBack();
// enable/disable all playback control buttons
m_pPlayPauseResume->SetEnabled( bIsPlaying ); m_pStop->SetEnabled( bIsPlaying ); m_pNextFrame->SetEnabled( bIsPlaying ); m_pFastForward->SetEnabled( bIsPlaying ); m_pGoStart->SetEnabled( bIsPlaying ); m_pGoEnd->SetEnabled( bIsPlaying ); m_pGo->SetEnabled( bIsPlaying );
bool bEnabled = bIsPlaying && false; // if player can go back in time
m_pFastBackward->SetEnabled( bEnabled ); m_pPrevFrame->SetEnabled( bEnabled ); // set filename text
m_pCurrentDemo->SetText( demoaction->GetCurrentDemoFile() ); bool bHasDemoFile = demoaction->GetCurrentDemoFile()[0] != 0;
// set play button text
if ( bIsPlaying ) { m_pPlayPauseResume->SetText( demoplayer->IsPlaybackPaused() ? "Resume" : "Pause" ); } else { if ( bHasDemoFile ) { m_pPlayPauseResume->SetText( "Play" ); m_pPlayPauseResume->SetEnabled( true ); } }
if ( bIsPlaying ) { curtick = demoplayer->GetPlaybackTick(); totalticks = demoplayer->GetTotalTicks(); fProgress = (float)curtick/(float)totalticks; fProgress = clamp( fProgress, 0.0f, 1.0f ); } m_pProgress->SetProgress( fProgress ); m_pProgressLabelFrame->SetText( va( "Tick: %i / %i", curtick, totalticks ) );
Q_strncpy( curtime, COM_FormatSeconds( host_state.interval_per_tick * curtick ), 32 ); Q_strncpy( totaltime, COM_FormatSeconds( host_state.interval_per_tick * totalticks ), 32 ); m_pProgressLabelTime->SetText( va( "Time: %s / %s", curtime, totaltime ) );
m_pFastForward->SetEnabled( demoplayer->IsPlayingBack() && !demoplayer->IsPlaybackPaused() );
float fScale = demoplayer->GetPlaybackTimeScale();
SetPlaybackScale( fScale ); // set slider
m_pSpeedScaleLabel->SetText( va( "%.1f %%", fScale * 100.0f ) ); }
// Command issued
void CDemoUIPanel::OnCommand(const char *command) { if ( !Q_strcasecmp( command, "stop" ) ) { Cbuf_AddText( "disconnect\n" ); } else if ( !Q_strcasecmp( command, "play" ) ) { if ( !demoplayer->IsPlayingBack() ) { char cmd[ 256 ]; Q_snprintf( cmd, sizeof( cmd ), "playdemo %s\n", demoaction->GetCurrentDemoFile() );
Cbuf_AddText( cmd ); } else { Cbuf_AddText( !demoplayer->IsPlaybackPaused() ? "demo_pause\n" : "demo_resume\n" ); } } else if ( !Q_strcasecmp( command, "load" ) ) { OnLoad(); } else if ( !Q_strcasecmp( command, "reload" ) ) { Cbuf_AddText( "demo_gototick 0 0 1\n" ); } else if ( !Q_strcasecmp( command, "edit" ) ) { OnEdit(); } else if ( !Q_strcasecmp( command, "smooth" ) ) { OnSmooth(); } else if ( !Q_strcasecmp( command, "nextframe" ) ) { demoplayer->SkipToTick( 1, true, true ); } else if ( !Q_strcasecmp( command, "gototick" ) ) { char tick[ 32 ]; m_pGotoTick->GetText( tick, sizeof( tick ) );
char cmd[256]; Q_snprintf( cmd, sizeof(cmd), "demo_gototick %s 0 1\n", tick );
Cbuf_AddText( cmd ); // demoplayer->PausePlayback( -1 );
// demoplayer->SkipToTick( Q_atoi(tick), false );
} else if ( !Q_strcasecmp( command, "drive" ) ) { GetCurrentView(); } else { BaseClass::OnCommand( command ); } }
void CDemoUIPanel::OnMessage(const KeyValues *params, VPANEL fromPanel) { BaseClass::OnMessage( params, fromPanel );
if ( !Q_strcmp( "SliderMoved", params->GetName() ) ) { demoplayer->SetPlaybackTimeScale( GetPlaybackScale() ); } }
void CDemoUIPanel::OnEdit() { if ( m_hDemoEditor != 0 ) { m_hDemoEditor->SetVisible( true ); m_hDemoEditor->MoveToFront(); m_hDemoEditor->OnVDMChanged(); return; }
m_hDemoEditor = new CDemoEditorPanel( this ); }
void CDemoUIPanel::OnSmooth() { if ( m_hDemoSmoother != 0 ) { m_hDemoSmoother->SetVisible( true ); m_hDemoSmoother->MoveToFront(); m_hDemoSmoother->OnVDMChanged(); return; }
m_hDemoSmoother = new CDemoSmootherPanel( this ); }
void CDemoUIPanel::OnLoad() { if ( !m_hFileOpenDialog.Get() ) { m_hFileOpenDialog = new FileOpenDialog( this, "Choose .dem file", true ); if ( m_hFileOpenDialog != 0 ) { m_hFileOpenDialog->AddFilter("*.dem", "Demo Files (*.dem)", true); } } if ( m_hFileOpenDialog ) { char startPath[ MAX_PATH ]; Q_strncpy( startPath, com_gamedir, sizeof( startPath ) ); Q_FixSlashes( startPath ); m_hFileOpenDialog->SetStartDirectory( startPath ); m_hFileOpenDialog->DoModal( false ); } }
void CDemoUIPanel::OnFileSelected( char const *fullpath ) { if ( !fullpath || !fullpath[ 0 ] ) return;
char relativepath[ 512 ]; g_pFileSystem->FullPathToRelativePath( fullpath, relativepath, sizeof( relativepath ) );
char ext[ 10 ]; Q_ExtractFileExtension( relativepath, ext, sizeof( ext ) );
if ( Q_strcasecmp( ext, "dem" ) ) { return; }
// It's a dem file
Cbuf_AddText( va( "playdemo %s\n", relativepath ) ); Cbuf_AddText( "demopauseafterinit\n" );
if ( m_hFileOpenDialog != 0 ) { m_hFileOpenDialog->MarkForDeletion(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoUIPanel::OnVDMChanged( void ) { if ( m_hDemoEditor != 0 ) { m_hDemoEditor->OnVDMChanged(); } if ( m_hDemoSmoother != 0 ) { m_hDemoSmoother->OnVDMChanged(); } }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CDemoUIPanel::IsHoldingFastForward( void ) { if ( !m_pFastForward->IsVisible() ) return false;
if ( !m_pFastForward->IsEnabled() ) return false;
return m_pFastForward->IsSelected(); }
float CDemoUIPanel::GetPlaybackScale( void ) { float scale = 1.0f; float curval = (float)m_pSpeedScale->GetValue() ;
if ( curval <= 500.0f ) { scale = curval / 500.0f; } else { scale = 1.0f + ( curval - 500.0f ) / 100.0f; } return scale; }
void CDemoUIPanel::SetPlaybackScale( float scale ) { if ( scale <= 0 ) { m_pSpeedScale->SetValue( 0 ) ; } else if ( scale <= 1.0f ) { m_pSpeedScale->SetValue( scale * 500.0f ) ; } else { m_pSpeedScale->SetValue( (scale - 1.0f) * 100.0f + 500.0f ) ; }
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : frame -
// elapsed -
// info -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CDemoUIPanel::OverrideView( democmdinfo_t& info, int tick ) { if ( IsInDriveMode() ) { // manual camera override, overrides anyting
HandleInput( vgui::input()->IsMouseDown( MOUSE_LEFT ) ); info.viewOrigin = m_ViewOrigin; info.viewAngles = m_ViewAngles; info.localViewAngles = m_ViewAngles;
return true; }
if ( m_hDemoSmoother != 0 ) { // demo smoother override
if ( m_hDemoSmoother->OverrideView( info, tick ) ) { m_ViewOrigin = info.GetViewOrigin(); m_ViewAngles = info.GetViewAngles(); return true; } }
m_ViewOrigin = info.GetViewOrigin(); m_ViewAngles = info.GetViewAngles(); return false; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : frame -
// elapsed -
// smoothing -
//-----------------------------------------------------------------------------
void CDemoUIPanel::DrawDebuggingInfo() { if ( m_hDemoSmoother != 0 ) { m_hDemoSmoother->DrawDebuggingInfo( 1, 1 ); // MOTODO
} }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoUIPanel::HandleInput( bool active ) { if ( m_bInputActive ^ active ) { if ( m_bInputActive && !active ) { // Restore mouse
vgui::input()->SetCursorPos( m_nOldCursor[0], m_nOldCursor[1] ); } else { GetCurrentView(); vgui::input()->GetCursorPos( m_nOldCursor[0], m_nOldCursor[1] ); } }
if ( active ) { float f = 0.0f; float s = 0.0f; float u = 0.0f;
bool shiftdown = vgui::input()->IsKeyDown( KEY_LSHIFT ) || vgui::input()->IsKeyDown( KEY_RSHIFT ); float movespeed = shiftdown ? 40.0f : 400.0f;
if ( vgui::input()->IsKeyDown( KEY_W ) ) { f = movespeed * host_frametime; } if ( vgui::input()->IsKeyDown( KEY_S ) ) { f = -movespeed * host_frametime; } if ( vgui::input()->IsKeyDown( KEY_A ) ) { s = -movespeed * host_frametime; } if ( vgui::input()->IsKeyDown( KEY_D ) ) { s = movespeed * host_frametime; } if ( vgui::input()->IsKeyDown( KEY_X ) ) { u = movespeed * host_frametime; } if ( vgui::input()->IsKeyDown( KEY_Z ) ) { u = -movespeed * host_frametime; }
int mx, my; int dx, dy;
vgui::input()->GetCursorPos( mx, my );
dx = mx - m_nOldCursor[0]; dy = my - m_nOldCursor[1];
vgui::input()->SetCursorPos( m_nOldCursor[0], m_nOldCursor[1] );
// Convert to pitch/yaw
float pitch = (float)dy * 0.22f; float yaw = -(float)dx * 0.22;
// Apply mouse
m_ViewAngles.x += pitch;
m_ViewAngles.x = clamp( m_ViewAngles.x, -89.0f, 89.0f );
m_ViewAngles.y += yaw; if ( m_ViewAngles.y > 180.0f ) { m_ViewAngles.y -= 360.0f; } else if ( m_ViewAngles.y < -180.0f ) { m_ViewAngles.y += 360.0f; }
// Now apply forward, side, up
Vector fwd, side, up;
AngleVectors( m_ViewAngles, &fwd, &side, &up );
m_ViewOrigin += fwd * f; m_ViewOrigin += side * s; m_ViewOrigin += up * u; }
m_bInputActive = active; }
void DemoUI_f() { if ( !g_pDemoUI ) return;
if ( g_pDemoUI->IsVisible() ) { g_pDemoUI->Close(); } else { g_pDemoUI->Activate(); } }
static ConCommand demoui( "demoui", DemoUI_f, "Show/hide the demo player UI.", FCVAR_DONTRECORD );
//////////////////////////////////////////////////////////////////////////
//
// CDemoUIPanel2
//
//////////////////////////////////////////////////////////////////////////
CDemoUIPanel2 *g_pDemoUI2 = NULL;
void CDemoUIPanel2::Install( vgui::Panel *pParentBkgnd, vgui::Panel *pParentFgnd, bool bPutToForeground ) { if ( g_pDemoUI2 ) return; // UI already created
g_pDemoUI2 = new CDemoUIPanel2( pParentBkgnd, pParentFgnd, bPutToForeground ); Assert( g_pDemoUI2 ); }
//-----------------------------------------------------------------------------
// Purpose: Basic help dialog
//-----------------------------------------------------------------------------
CDemoUIPanel2::CDemoUIPanel2( vgui::Panel *pParentBkgnd, vgui::Panel *pParentFgnd, bool bPutToForeground ) : vgui::Frame( bPutToForeground ? pParentFgnd : pParentBkgnd, "DemoUIPanel2") { m_arrParents[0] = pParentBkgnd; m_arrParents[1] = pParentFgnd; m_bIsInForeground = bPutToForeground;
SetTitle("Demo Playback - ", true);
m_pPlayPauseResume = new vgui::Button( this, "DemoPlayPauseResume", "PlayPauseResume" ); m_pStop = new vgui::Button( this, "DemoStop", "Stop" ); m_pLoad = new vgui::Button( this, "DemoLoad", "Load..." );
m_pGoStart = new vgui::ToggleButton( this, "DemoGoStart", "Go Start" ); m_pGoEnd = new vgui::Button( this, "DemoGoEnd", "Go End" ); m_pFastForward = new vgui::Button( this, "DemoFastForward", "Fast Fwd" ); m_pFastBackward = new vgui::Button( this, "DemoFastBackward", "Fast Bwd" ); m_pPrevFrame = new vgui::Button( this, "DemoPrevFrame", "Prev Frame" ); m_pNextFrame = new vgui::Button( this, "DemoNextFrame", "Next Frame" );
m_pProgress = new vgui::Slider( this, "DemoProgress" ); m_pProgress->SetRange( 0, 0 ); m_pProgress->SetValue( 0, false ); m_pProgress->AddActionSignalTarget( this ); m_pProgress->SetDragOnRepositionNob( true );
m_pProgressLabelFrame = new vgui::Label( this, "DemoProgressLabelFrame", "" ); m_pProgressLabelTime = new vgui::Label( this, "DemoProgressLabelTime", "" );
m_pSpeedScale = new vgui::Slider( this, "DemoSpeedScale" ); // 1000 == 10x %
m_pSpeedScale->SetRange( 0, 1000 ); m_pSpeedScale->SetValue( 500 ); m_pSpeedScale->AddActionSignalTarget( this ); m_pSpeedScale->SetDragOnRepositionNob( true );
m_pSpeedScaleLabel = new vgui::Label( this, "SpeedScale", "" );
vgui::ivgui()->AddTickSignal( GetVPanel(), 0 );
LoadControlSettings("Resource\\DemoUIPanel2.res");
SetVisible( false ); SetSizeable( false ); SetMoveable( true );
memset( m_nOldCursor, 0, sizeof( m_nOldCursor ) ); m_bInputActive = false; }
CDemoUIPanel2::~CDemoUIPanel2() { }
bool CDemoUIPanel2::IsInDriveMode() { return false; }
void CDemoUIPanel2::GetDriveViewPoint( Vector &origin, QAngle &angle ) { NULL; }
void CDemoUIPanel2::SetDriveViewPoint( Vector &origin, QAngle &angle ) { NULL; }
void CDemoUIPanel2::OnTick() { BaseClass::OnTick();
if ( !IsVisible() ) return;
char curtime[32]; char totaltime[32]; int curtick = 0; int totalticks = 0; float fProgress = 0.0f;
bool bIsPlaying = demoplayer->IsPlayingBack();
// enable/disable all playback control buttons
m_pPlayPauseResume->SetEnabled( bIsPlaying ); m_pStop->SetEnabled( bIsPlaying ); m_pNextFrame->SetEnabled( bIsPlaying ); m_pFastForward->SetEnabled( bIsPlaying ); m_pGoStart->SetEnabled( bIsPlaying ); m_pGoEnd->SetEnabled( bIsPlaying );
bool bEnabled = bIsPlaying && false;
// if player can go back in time
m_pFastBackward->SetEnabled( bEnabled ); m_pPrevFrame->SetEnabled( bEnabled );
// set filename text
SetTitle( va( "Demo Playback - %s", demoaction->GetCurrentDemoFile() ), true ); bool bHasDemoFile = demoaction->GetCurrentDemoFile()[0] != 0;
// set play button text
if ( bIsPlaying ) { m_pPlayPauseResume->SetText( demoplayer->IsPlaybackPaused() ? "Resume" : "Pause" ); } else { if ( bHasDemoFile ) { m_pPlayPauseResume->SetText( "Play" ); m_pPlayPauseResume->SetEnabled( true ); } }
if ( bIsPlaying ) { curtick = demoplayer->GetPlaybackTick(); totalticks = demoplayer->GetTotalTicks();
fProgress = (float)curtick/(float)totalticks; fProgress = clamp( fProgress, 0.0f, 1.0f ); }
if ( !m_pProgress->IsDragged() ) { m_pProgress->SetRange( 0, max( totalticks, 0 ) ); m_pProgress->SetValue( min( max( curtick, 0 ), totalticks ), false ); m_pProgressLabelFrame->SetText( va( "Tick: %i / %i", curtick, totalticks ) ); } else { m_pProgressLabelFrame->SetText( va( "Tick: %i / %i", m_pProgress->GetValue(), totalticks ) ); }
// Color in red when dragging back
m_pProgressLabelFrame->SetFgColor( ( m_pProgress->GetValue() < curtick ) ? Color( 255, 0, 0, 255 ) : m_pProgressLabelTime->GetFgColor() );
Q_strncpy( curtime, COM_FormatSeconds( host_state.interval_per_tick * curtick ), 32 ); Q_strncpy( totaltime, COM_FormatSeconds( host_state.interval_per_tick * totalticks ), 32 ); m_pProgressLabelTime->SetText( va( "Time: %s / %s", curtime, totaltime ) );
m_pFastForward->SetEnabled( demoplayer->IsPlayingBack() && !demoplayer->IsPlaybackPaused() );
float fScale = demoplayer->GetPlaybackTimeScale();
SetPlaybackScale( fScale ); // set slider
m_pSpeedScaleLabel->SetText( va( "%.1f %%", fScale * 100.0f ) ); }
// Command issued
void CDemoUIPanel2::OnCommand(const char *command) { if ( !Q_strcasecmp( command, "stop" ) ) { Cbuf_AddText( "disconnect\n" ); } else if ( !Q_strcasecmp( command, "play" ) ) { if ( !demoplayer->IsPlayingBack() ) { demoplayer->StartPlayback( demoaction->GetCurrentDemoFile(), false ); } else { demoplayer->IsPlaybackPaused() ? demoplayer->ResumePlayback() : demoplayer->PausePlayback( -1.f ); } } else if ( !Q_strcasecmp( command, "load" ) ) { OnLoad(); } else if ( !Q_strcasecmp( command, "reload" ) ) { Cbuf_AddText( "demo_gototick 0 0 1\n" ); } else if ( !Q_strcasecmp( command, "nextframe" ) ) { Cbuf_AddText( "demo_gototick 1 1 1\n" ); } else { BaseClass::OnCommand( command ); } }
void CDemoUIPanel2::OnMessage(const KeyValues *params, VPANEL fromPanel) { BaseClass::OnMessage( params, fromPanel );
//
// Speed scale
//
if ( fromPanel == m_pSpeedScale->GetVPanel() ) { if ( !Q_strcmp( "SliderMoved", params->GetName() ) ) { demoplayer->SetPlaybackTimeScale( GetPlaybackScale() ); } }
//
// Demo position
//
if ( fromPanel == m_pProgress->GetVPanel() ) { if ( !Q_strcmp( "SliderDragStart", params->GetName() ) ) { // Pause the demo when starting dragging around
if ( demoplayer->IsPlayingBack() && !demoplayer->IsPlaybackPaused() ) { demoplayer->PausePlayback( -1.f ); } }
if ( !Q_strcmp( "SliderDragEnd", params->GetName() ) ) { int iNewTickPos = m_pProgress->GetValue(); int iDemoCurrentTickPos = demoplayer->GetPlaybackTick(); if ( iNewTickPos != iDemoCurrentTickPos ) Cbuf_AddText( va( "demo_gototick %d 0 1\n", iNewTickPos ) ); }
if ( !Q_strcmp( "SliderMoved", params->GetName() ) ) { NULL; } } }
void CDemoUIPanel2::OnLoad() { if ( !m_hFileOpenDialog.Get() ) { m_hFileOpenDialog = new FileOpenDialog( this, "Choose .dem file", true ); if ( m_hFileOpenDialog != 0 ) { m_hFileOpenDialog->AddFilter("*.dem", "Demo Files (*.dem)", true); } } if ( m_hFileOpenDialog ) { char startPath[ MAX_PATH ]; Q_strncpy( startPath, com_gamedir, sizeof( startPath ) ); Q_FixSlashes( startPath ); m_hFileOpenDialog->SetStartDirectory( startPath ); m_hFileOpenDialog->DoModal( false ); } }
void CDemoUIPanel2::OnFileSelected( char const *fullpath ) { if ( !fullpath || !fullpath[ 0 ] ) return;
char relativepath[ 512 ]; g_pFileSystem->FullPathToRelativePath( fullpath, relativepath, sizeof( relativepath ) );
char ext[ 10 ]; Q_ExtractFileExtension( relativepath, ext, sizeof( ext ) );
if ( Q_strcasecmp( ext, "dem" ) ) { return; }
// It's a dem file
Cbuf_AddText( va( "playdemo %s\n", relativepath ) ); Cbuf_AddText( "demopauseafterinit\n" );
if ( m_hFileOpenDialog != 0 ) { m_hFileOpenDialog->MarkForDeletion(); } }
void CDemoUIPanel2::OnVDMChanged( void ) { NULL; }
bool CDemoUIPanel2::IsHoldingFastForward( void ) { if ( !m_pFastForward->IsVisible() ) return false;
if ( !m_pFastForward->IsEnabled() ) return false;
return m_pFastForward->IsSelected(); }
float CDemoUIPanel2::GetPlaybackScale( void ) { float scale = 1.0f; float curval = (float)m_pSpeedScale->GetValue() ;
if ( curval <= 500.0f ) { scale = curval / 500.0f; } else { scale = 1.0f + ( curval - 500.0f ) / 100.0f; } return scale; }
void CDemoUIPanel2::SetPlaybackScale( float scale ) { if ( scale <= 0 ) { m_pSpeedScale->SetValue( 0 ) ; } else if ( scale <= 1.0f ) { m_pSpeedScale->SetValue( scale * 500.0f ) ; } else { m_pSpeedScale->SetValue( (scale - 1.0f) * 100.0f + 500.0f ) ; }
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : frame -
// elapsed -
// info -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CDemoUIPanel2::OverrideView( democmdinfo_t& info, int tick ) { return false; }
void CDemoUIPanel2::DrawDebuggingInfo() { NULL; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoUIPanel2::HandleInput( bool active ) { if ( m_bInputActive ^ active ) { if ( m_bInputActive && !active ) { // Restore mouse
vgui::input()->SetCursorPos( m_nOldCursor[0], m_nOldCursor[1] ); } else { vgui::input()->GetCursorPos( m_nOldCursor[0], m_nOldCursor[1] ); } }
m_bInputActive = active; }
void CDemoUIPanel2::MakePanelForeground( bool bPutToForeground ) { m_bIsInForeground = bPutToForeground;
SetKeyBoardInputEnabled( m_bIsInForeground ); SetMouseInputEnabled( m_bIsInForeground );
SetParent( m_arrParents[ !!m_bIsInForeground ] );
if ( m_bIsInForeground ) { g_pDemoUI2->Activate(); } }
void DemoUI2_f() { if ( !g_pDemoUI2 ) return;
if ( g_pDemoUI2->IsVisible() ) { g_pDemoUI2->Close(); } else { g_pDemoUI2->MakePanelForeground( true ); } }
void DemoUI2_on() { if ( !g_pDemoUI2 ) return;
g_pDemoUI2->MakePanelForeground( true ); }
void DemoUI2_off() { if ( !g_pDemoUI2 ) return;
g_pDemoUI2->MakePanelForeground( false ); }
static ConCommand demoui2( "demoui2", DemoUI2_f, "Show/hide the advanced demo player UI (demoui2).", FCVAR_DONTRECORD ); static ConCommand demoui2_on( "+demoui2", DemoUI2_on, "Bring the advanced demo player UI (demoui2) to foreground.", FCVAR_DONTRECORD ); static ConCommand demoui2_off( "-demoui2", DemoUI2_off, "Send the advanced demo player UI (demoui2) to background.", FCVAR_DONTRECORD );
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