Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "client_pch.h"
#include <vgui/ISystem.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <KeyValues.h>
#include <vgui_controls/BuildGroup.h>
#include <vgui_controls/Tooltip.h>
#include <vgui_controls/TextImage.h>
#include <vgui_controls/CheckButton.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/PropertySheet.h>
#include <vgui_controls/FileOpenDialog.h>
#include <vgui_controls/ProgressBar.h>
#include <vgui_controls/Slider.h>
#include <vgui_controls/Controls.h>
#include <vgui_controls/TextEntry.h>
#include <vgui/IInput.h>
#include "cl_demoactionmanager.h"
#include "filesystem.h"
#include "filesystem_engine.h"
#include "cl_demoeditorpanel.h"
#include "cl_demosmootherpanel.h"
#include "cl_demouipanel.h"
#include "iprediction.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//////////////////////////////////////////////////////////////////////////
//
// CDemoUIPanel
//
//////////////////////////////////////////////////////////////////////////
CDemoUIPanel *g_pDemoUI = NULL;
void CDemoUIPanel::InstallDemoUI( vgui::Panel *parent )
{
if ( g_pDemoUI )
return; // UI already created
g_pDemoUI = new CDemoUIPanel( parent );
Assert( g_pDemoUI );
}
//-----------------------------------------------------------------------------
// Purpose: Basic help dialog
//-----------------------------------------------------------------------------
CDemoUIPanel::CDemoUIPanel( vgui::Panel *parent ) : vgui::Frame( parent, "DemoUIPanel")
{
SetTitle("Demo Playback", true);
m_pPlayPauseResume = new vgui::Button( this, "DemoPlayPauseResume", "PlayPauseResume" );
m_pStop = new vgui::Button( this, "DemoStop", "Stop" );
m_pLoad = new vgui::Button( this, "DemoLoad", "Load..." );
m_pEdit = new vgui::Button( this, "DemoEdit", "Edit..." );
m_pSmooth = new vgui::Button( this, "DemoSmooth", "Smooth..." );
m_pDriveCamera = new vgui::ToggleButton( this, "DemoDriveCamera", "Drive..." );
m_pGoStart = new vgui::ToggleButton( this, "DemoGoStart", "Go Start" );
m_pGoEnd = new vgui::Button( this, "DemoGoEnd", "Go End" );
m_pFastForward = new vgui::Button( this, "DemoFastForward", "Fast Fwd" );
m_pFastBackward = new vgui::Button( this, "DemoFastBackward", "Fast Bwd" );
m_pPrevFrame = new vgui::Button( this, "DemoPrevFrame", "Prev Frame" );
m_pNextFrame = new vgui::Button( this, "DemoNextFrame", "Next Frame" );
m_pCurrentDemo = new vgui::Label( this, "DemoName", "" );
m_pProgress = new vgui::ProgressBar( this, "DemoProgress" );
m_pProgress->SetSegmentInfo( 2, 2 );
m_pProgressLabelFrame = new vgui::Label( this, "DemoProgressLabelFrame", "" );
m_pProgressLabelTime = new vgui::Label( this, "DemoProgressLabelTime", "" );
m_pSpeedScale = new vgui::Slider( this, "DemoSpeedScale" );
// 1000 == 10x %
m_pSpeedScale->SetRange( 0, 1000 );
m_pSpeedScale->SetValue( 500 );
m_pSpeedScale->AddActionSignalTarget( this );
m_pSpeedScaleLabel = new vgui::Label( this, "SpeedScale", "" );
m_pGo = new vgui::Button( this, "DemoGo", "Go" );
m_pGotoTick = new vgui::TextEntry( this, "DemoGoToTick" );
vgui::ivgui()->AddTickSignal( GetVPanel(), 0 );
LoadControlSettings("Resource\\DemoUIPanel.res");
SetVisible( false );
SetSizeable( false );
SetMoveable( true );
m_ViewOrigin.Init();
m_ViewAngles.Init();
memset( m_nOldCursor, 0, sizeof( m_nOldCursor ) );
m_bInputActive = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDemoUIPanel::~CDemoUIPanel()
{
}
void CDemoUIPanel::GetCurrentView()
{
g_pClientSidePrediction->GetViewOrigin( m_ViewOrigin );
g_pClientSidePrediction->GetViewAngles( m_ViewAngles );
}
bool CDemoUIPanel::IsInDriveMode()
{
return m_pDriveCamera->IsSelected();
}
void CDemoUIPanel::GetDriveViewPoint( Vector &origin, QAngle &angle )
{
origin = m_ViewOrigin;
angle = m_ViewAngles;
}
void CDemoUIPanel::SetDriveViewPoint( Vector &origin, QAngle &angle )
{
m_ViewOrigin = origin;
m_ViewAngles = angle;
}
void CDemoUIPanel::OnTick()
{
BaseClass::OnTick();
if ( !IsVisible() )
return;
char curtime[32];
char totaltime[32];
int curtick = 0;
int totalticks = 0;
float fProgress = 0.0f;
bool bIsPlaying = demoplayer->IsPlayingBack();
// enable/disable all playback control buttons
m_pPlayPauseResume->SetEnabled( bIsPlaying );
m_pStop->SetEnabled( bIsPlaying );
m_pNextFrame->SetEnabled( bIsPlaying );
m_pFastForward->SetEnabled( bIsPlaying );
m_pGoStart->SetEnabled( bIsPlaying );
m_pGoEnd->SetEnabled( bIsPlaying );
m_pGo->SetEnabled( bIsPlaying );
bool bEnabled = bIsPlaying && false;
// if player can go back in time
m_pFastBackward->SetEnabled( bEnabled );
m_pPrevFrame->SetEnabled( bEnabled );
// set filename text
m_pCurrentDemo->SetText( demoaction->GetCurrentDemoFile() );
bool bHasDemoFile = demoaction->GetCurrentDemoFile()[0] != 0;
// set play button text
if ( bIsPlaying )
{
m_pPlayPauseResume->SetText( demoplayer->IsPlaybackPaused() ? "Resume" : "Pause" );
}
else
{
if ( bHasDemoFile )
{
m_pPlayPauseResume->SetText( "Play" );
m_pPlayPauseResume->SetEnabled( true );
}
}
if ( bIsPlaying )
{
curtick = demoplayer->GetPlaybackTick();
totalticks = demoplayer->GetTotalTicks();
fProgress = (float)curtick/(float)totalticks;
fProgress = clamp( fProgress, 0.0f, 1.0f );
}
m_pProgress->SetProgress( fProgress );
m_pProgressLabelFrame->SetText( va( "Tick: %i / %i", curtick, totalticks ) );
Q_strncpy( curtime, COM_FormatSeconds( host_state.interval_per_tick * curtick ), 32 );
Q_strncpy( totaltime, COM_FormatSeconds( host_state.interval_per_tick * totalticks ), 32 );
m_pProgressLabelTime->SetText( va( "Time: %s / %s", curtime, totaltime ) );
m_pFastForward->SetEnabled( demoplayer->IsPlayingBack() && !demoplayer->IsPlaybackPaused() );
float fScale = demoplayer->GetPlaybackTimeScale();
SetPlaybackScale( fScale ); // set slider
m_pSpeedScaleLabel->SetText( va( "%.1f %%", fScale * 100.0f ) );
}
// Command issued
void CDemoUIPanel::OnCommand(const char *command)
{
if ( !Q_strcasecmp( command, "stop" ) )
{
Cbuf_AddText( "disconnect\n" );
}
else if ( !Q_strcasecmp( command, "play" ) )
{
if ( !demoplayer->IsPlayingBack() )
{
char cmd[ 256 ];
Q_snprintf( cmd, sizeof( cmd ), "playdemo %s\n", demoaction->GetCurrentDemoFile() );
Cbuf_AddText( cmd );
}
else
{
Cbuf_AddText( !demoplayer->IsPlaybackPaused() ? "demo_pause\n" : "demo_resume\n" );
}
}
else if ( !Q_strcasecmp( command, "load" ) )
{
OnLoad();
}
else if ( !Q_strcasecmp( command, "reload" ) )
{
Cbuf_AddText( "demo_gototick 0 0 1\n" );
}
else if ( !Q_strcasecmp( command, "edit" ) )
{
OnEdit();
}
else if ( !Q_strcasecmp( command, "smooth" ) )
{
OnSmooth();
}
else if ( !Q_strcasecmp( command, "nextframe" ) )
{
demoplayer->SkipToTick( 1, true, true );
}
else if ( !Q_strcasecmp( command, "gototick" ) )
{
char tick[ 32 ];
m_pGotoTick->GetText( tick, sizeof( tick ) );
char cmd[256];
Q_snprintf( cmd, sizeof(cmd), "demo_gototick %s 0 1\n", tick );
Cbuf_AddText( cmd );
// demoplayer->PausePlayback( -1 );
// demoplayer->SkipToTick( Q_atoi(tick), false );
}
else if ( !Q_strcasecmp( command, "drive" ) )
{
GetCurrentView();
}
else
{
BaseClass::OnCommand( command );
}
}
void CDemoUIPanel::OnMessage(const KeyValues *params, VPANEL fromPanel)
{
BaseClass::OnMessage( params, fromPanel );
if ( !Q_strcmp( "SliderMoved", params->GetName() ) )
{
demoplayer->SetPlaybackTimeScale( GetPlaybackScale() );
}
}
void CDemoUIPanel::OnEdit()
{
if ( m_hDemoEditor != 0 )
{
m_hDemoEditor->SetVisible( true );
m_hDemoEditor->MoveToFront();
m_hDemoEditor->OnVDMChanged();
return;
}
m_hDemoEditor = new CDemoEditorPanel( this );
}
void CDemoUIPanel::OnSmooth()
{
if ( m_hDemoSmoother != 0 )
{
m_hDemoSmoother->SetVisible( true );
m_hDemoSmoother->MoveToFront();
m_hDemoSmoother->OnVDMChanged();
return;
}
m_hDemoSmoother = new CDemoSmootherPanel( this );
}
void CDemoUIPanel::OnLoad()
{
if ( !m_hFileOpenDialog.Get() )
{
m_hFileOpenDialog = new FileOpenDialog( this, "Choose .dem file", true );
if ( m_hFileOpenDialog != 0 )
{
m_hFileOpenDialog->AddFilter("*.dem", "Demo Files (*.dem)", true);
}
}
if ( m_hFileOpenDialog )
{
char startPath[ MAX_PATH ];
Q_strncpy( startPath, com_gamedir, sizeof( startPath ) );
Q_FixSlashes( startPath );
m_hFileOpenDialog->SetStartDirectory( startPath );
m_hFileOpenDialog->DoModal( false );
}
}
void CDemoUIPanel::OnFileSelected( char const *fullpath )
{
if ( !fullpath || !fullpath[ 0 ] )
return;
char relativepath[ 512 ];
g_pFileSystem->FullPathToRelativePath( fullpath, relativepath, sizeof( relativepath ) );
char ext[ 10 ];
Q_ExtractFileExtension( relativepath, ext, sizeof( ext ) );
if ( Q_strcasecmp( ext, "dem" ) )
{
return;
}
// It's a dem file
Cbuf_AddText( va( "playdemo %s\n", relativepath ) );
Cbuf_AddText( "demopauseafterinit\n" );
if ( m_hFileOpenDialog != 0 )
{
m_hFileOpenDialog->MarkForDeletion();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoUIPanel::OnVDMChanged( void )
{
if ( m_hDemoEditor != 0 )
{
m_hDemoEditor->OnVDMChanged();
}
if ( m_hDemoSmoother != 0 )
{
m_hDemoSmoother->OnVDMChanged();
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CDemoUIPanel::IsHoldingFastForward( void )
{
if ( !m_pFastForward->IsVisible() )
return false;
if ( !m_pFastForward->IsEnabled() )
return false;
return m_pFastForward->IsSelected();
}
float CDemoUIPanel::GetPlaybackScale( void )
{
float scale = 1.0f;
float curval = (float)m_pSpeedScale->GetValue() ;
if ( curval <= 500.0f )
{
scale = curval / 500.0f;
}
else
{
scale = 1.0f + ( curval - 500.0f ) / 100.0f;
}
return scale;
}
void CDemoUIPanel::SetPlaybackScale( float scale )
{
if ( scale <= 0 )
{
m_pSpeedScale->SetValue( 0 ) ;
}
else if ( scale <= 1.0f )
{
m_pSpeedScale->SetValue( scale * 500.0f ) ;
}
else
{
m_pSpeedScale->SetValue( (scale - 1.0f) * 100.0f + 500.0f ) ;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : frame -
// elapsed -
// info -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CDemoUIPanel::OverrideView( democmdinfo_t& info, int tick )
{
if ( IsInDriveMode() )
{
// manual camera override, overrides anyting
HandleInput( vgui::input()->IsMouseDown( MOUSE_LEFT ) );
info.viewOrigin = m_ViewOrigin;
info.viewAngles = m_ViewAngles;
info.localViewAngles = m_ViewAngles;
return true;
}
if ( m_hDemoSmoother != 0 )
{
// demo smoother override
if ( m_hDemoSmoother->OverrideView( info, tick ) )
{
m_ViewOrigin = info.GetViewOrigin();
m_ViewAngles = info.GetViewAngles();
return true;
}
}
m_ViewOrigin = info.GetViewOrigin();
m_ViewAngles = info.GetViewAngles();
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : frame -
// elapsed -
// smoothing -
//-----------------------------------------------------------------------------
void CDemoUIPanel::DrawDebuggingInfo()
{
if ( m_hDemoSmoother != 0 )
{
m_hDemoSmoother->DrawDebuggingInfo( 1, 1 ); // MOTODO
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoUIPanel::HandleInput( bool active )
{
if ( m_bInputActive ^ active )
{
if ( m_bInputActive && !active )
{
// Restore mouse
vgui::input()->SetCursorPos( m_nOldCursor[0], m_nOldCursor[1] );
}
else
{
GetCurrentView();
vgui::input()->GetCursorPos( m_nOldCursor[0], m_nOldCursor[1] );
}
}
if ( active )
{
float f = 0.0f;
float s = 0.0f;
float u = 0.0f;
bool shiftdown = vgui::input()->IsKeyDown( KEY_LSHIFT ) || vgui::input()->IsKeyDown( KEY_RSHIFT );
float movespeed = shiftdown ? 40.0f : 400.0f;
if ( vgui::input()->IsKeyDown( KEY_W ) )
{
f = movespeed * host_frametime;
}
if ( vgui::input()->IsKeyDown( KEY_S ) )
{
f = -movespeed * host_frametime;
}
if ( vgui::input()->IsKeyDown( KEY_A ) )
{
s = -movespeed * host_frametime;
}
if ( vgui::input()->IsKeyDown( KEY_D ) )
{
s = movespeed * host_frametime;
}
if ( vgui::input()->IsKeyDown( KEY_X ) )
{
u = movespeed * host_frametime;
}
if ( vgui::input()->IsKeyDown( KEY_Z ) )
{
u = -movespeed * host_frametime;
}
int mx, my;
int dx, dy;
vgui::input()->GetCursorPos( mx, my );
dx = mx - m_nOldCursor[0];
dy = my - m_nOldCursor[1];
vgui::input()->SetCursorPos( m_nOldCursor[0], m_nOldCursor[1] );
// Convert to pitch/yaw
float pitch = (float)dy * 0.22f;
float yaw = -(float)dx * 0.22;
// Apply mouse
m_ViewAngles.x += pitch;
m_ViewAngles.x = clamp( m_ViewAngles.x, -89.0f, 89.0f );
m_ViewAngles.y += yaw;
if ( m_ViewAngles.y > 180.0f )
{
m_ViewAngles.y -= 360.0f;
}
else if ( m_ViewAngles.y < -180.0f )
{
m_ViewAngles.y += 360.0f;
}
// Now apply forward, side, up
Vector fwd, side, up;
AngleVectors( m_ViewAngles, &fwd, &side, &up );
m_ViewOrigin += fwd * f;
m_ViewOrigin += side * s;
m_ViewOrigin += up * u;
}
m_bInputActive = active;
}
void DemoUI_f()
{
if ( !g_pDemoUI )
return;
if ( g_pDemoUI->IsVisible() )
{
g_pDemoUI->Close();
}
else
{
g_pDemoUI->Activate();
}
}
static ConCommand demoui( "demoui", DemoUI_f, "Show/hide the demo player UI.", FCVAR_DONTRECORD );
//////////////////////////////////////////////////////////////////////////
//
// CDemoUIPanel2
//
//////////////////////////////////////////////////////////////////////////
CDemoUIPanel2 *g_pDemoUI2 = NULL;
void CDemoUIPanel2::Install( vgui::Panel *pParentBkgnd, vgui::Panel *pParentFgnd, bool bPutToForeground )
{
if ( g_pDemoUI2 )
return; // UI already created
g_pDemoUI2 = new CDemoUIPanel2( pParentBkgnd, pParentFgnd, bPutToForeground );
Assert( g_pDemoUI2 );
}
//-----------------------------------------------------------------------------
// Purpose: Basic help dialog
//-----------------------------------------------------------------------------
CDemoUIPanel2::CDemoUIPanel2( vgui::Panel *pParentBkgnd, vgui::Panel *pParentFgnd, bool bPutToForeground ) :
vgui::Frame( bPutToForeground ? pParentFgnd : pParentBkgnd, "DemoUIPanel2")
{
m_arrParents[0] = pParentBkgnd;
m_arrParents[1] = pParentFgnd;
m_bIsInForeground = bPutToForeground;
SetTitle("Demo Playback - ", true);
m_pPlayPauseResume = new vgui::Button( this, "DemoPlayPauseResume", "PlayPauseResume" );
m_pStop = new vgui::Button( this, "DemoStop", "Stop" );
m_pLoad = new vgui::Button( this, "DemoLoad", "Load..." );
m_pGoStart = new vgui::ToggleButton( this, "DemoGoStart", "Go Start" );
m_pGoEnd = new vgui::Button( this, "DemoGoEnd", "Go End" );
m_pFastForward = new vgui::Button( this, "DemoFastForward", "Fast Fwd" );
m_pFastBackward = new vgui::Button( this, "DemoFastBackward", "Fast Bwd" );
m_pPrevFrame = new vgui::Button( this, "DemoPrevFrame", "Prev Frame" );
m_pNextFrame = new vgui::Button( this, "DemoNextFrame", "Next Frame" );
m_pProgress = new vgui::Slider( this, "DemoProgress" );
m_pProgress->SetRange( 0, 0 );
m_pProgress->SetValue( 0, false );
m_pProgress->AddActionSignalTarget( this );
m_pProgress->SetDragOnRepositionNob( true );
m_pProgressLabelFrame = new vgui::Label( this, "DemoProgressLabelFrame", "" );
m_pProgressLabelTime = new vgui::Label( this, "DemoProgressLabelTime", "" );
m_pSpeedScale = new vgui::Slider( this, "DemoSpeedScale" );
// 1000 == 10x %
m_pSpeedScale->SetRange( 0, 1000 );
m_pSpeedScale->SetValue( 500 );
m_pSpeedScale->AddActionSignalTarget( this );
m_pSpeedScale->SetDragOnRepositionNob( true );
m_pSpeedScaleLabel = new vgui::Label( this, "SpeedScale", "" );
vgui::ivgui()->AddTickSignal( GetVPanel(), 0 );
LoadControlSettings("Resource\\DemoUIPanel2.res");
SetVisible( false );
SetSizeable( false );
SetMoveable( true );
memset( m_nOldCursor, 0, sizeof( m_nOldCursor ) );
m_bInputActive = false;
}
CDemoUIPanel2::~CDemoUIPanel2()
{
}
bool CDemoUIPanel2::IsInDriveMode()
{
return false;
}
void CDemoUIPanel2::GetDriveViewPoint( Vector &origin, QAngle &angle )
{
NULL;
}
void CDemoUIPanel2::SetDriveViewPoint( Vector &origin, QAngle &angle )
{
NULL;
}
void CDemoUIPanel2::OnTick()
{
BaseClass::OnTick();
if ( !IsVisible() )
return;
char curtime[32];
char totaltime[32];
int curtick = 0;
int totalticks = 0;
float fProgress = 0.0f;
bool bIsPlaying = demoplayer->IsPlayingBack();
// enable/disable all playback control buttons
m_pPlayPauseResume->SetEnabled( bIsPlaying );
m_pStop->SetEnabled( bIsPlaying );
m_pNextFrame->SetEnabled( bIsPlaying );
m_pFastForward->SetEnabled( bIsPlaying );
m_pGoStart->SetEnabled( bIsPlaying );
m_pGoEnd->SetEnabled( bIsPlaying );
bool bEnabled = bIsPlaying && false;
// if player can go back in time
m_pFastBackward->SetEnabled( bEnabled );
m_pPrevFrame->SetEnabled( bEnabled );
// set filename text
SetTitle( va( "Demo Playback - %s", demoaction->GetCurrentDemoFile() ), true );
bool bHasDemoFile = demoaction->GetCurrentDemoFile()[0] != 0;
// set play button text
if ( bIsPlaying )
{
m_pPlayPauseResume->SetText( demoplayer->IsPlaybackPaused() ? "Resume" : "Pause" );
}
else
{
if ( bHasDemoFile )
{
m_pPlayPauseResume->SetText( "Play" );
m_pPlayPauseResume->SetEnabled( true );
}
}
if ( bIsPlaying )
{
curtick = demoplayer->GetPlaybackTick();
totalticks = demoplayer->GetTotalTicks();
fProgress = (float)curtick/(float)totalticks;
fProgress = clamp( fProgress, 0.0f, 1.0f );
}
if ( !m_pProgress->IsDragged() )
{
m_pProgress->SetRange( 0, max( totalticks, 0 ) );
m_pProgress->SetValue( min( max( curtick, 0 ), totalticks ), false );
m_pProgressLabelFrame->SetText( va( "Tick: %i / %i", curtick, totalticks ) );
}
else
{
m_pProgressLabelFrame->SetText( va( "Tick: %i / %i", m_pProgress->GetValue(), totalticks ) );
}
// Color in red when dragging back
m_pProgressLabelFrame->SetFgColor( ( m_pProgress->GetValue() < curtick ) ? Color( 255, 0, 0, 255 ) : m_pProgressLabelTime->GetFgColor() );
Q_strncpy( curtime, COM_FormatSeconds( host_state.interval_per_tick * curtick ), 32 );
Q_strncpy( totaltime, COM_FormatSeconds( host_state.interval_per_tick * totalticks ), 32 );
m_pProgressLabelTime->SetText( va( "Time: %s / %s", curtime, totaltime ) );
m_pFastForward->SetEnabled( demoplayer->IsPlayingBack() && !demoplayer->IsPlaybackPaused() );
float fScale = demoplayer->GetPlaybackTimeScale();
SetPlaybackScale( fScale ); // set slider
m_pSpeedScaleLabel->SetText( va( "%.1f %%", fScale * 100.0f ) );
}
// Command issued
void CDemoUIPanel2::OnCommand(const char *command)
{
if ( !Q_strcasecmp( command, "stop" ) )
{
Cbuf_AddText( "disconnect\n" );
}
else if ( !Q_strcasecmp( command, "play" ) )
{
if ( !demoplayer->IsPlayingBack() )
{
demoplayer->StartPlayback( demoaction->GetCurrentDemoFile(), false );
}
else
{
demoplayer->IsPlaybackPaused() ? demoplayer->ResumePlayback() : demoplayer->PausePlayback( -1.f );
}
}
else if ( !Q_strcasecmp( command, "load" ) )
{
OnLoad();
}
else if ( !Q_strcasecmp( command, "reload" ) )
{
Cbuf_AddText( "demo_gototick 0 0 1\n" );
}
else if ( !Q_strcasecmp( command, "nextframe" ) )
{
Cbuf_AddText( "demo_gototick 1 1 1\n" );
}
else
{
BaseClass::OnCommand( command );
}
}
void CDemoUIPanel2::OnMessage(const KeyValues *params, VPANEL fromPanel)
{
BaseClass::OnMessage( params, fromPanel );
//
// Speed scale
//
if ( fromPanel == m_pSpeedScale->GetVPanel() )
{
if ( !Q_strcmp( "SliderMoved", params->GetName() ) )
{
demoplayer->SetPlaybackTimeScale( GetPlaybackScale() );
}
}
//
// Demo position
//
if ( fromPanel == m_pProgress->GetVPanel() )
{
if ( !Q_strcmp( "SliderDragStart", params->GetName() ) )
{
// Pause the demo when starting dragging around
if ( demoplayer->IsPlayingBack() && !demoplayer->IsPlaybackPaused() )
{
demoplayer->PausePlayback( -1.f );
}
}
if ( !Q_strcmp( "SliderDragEnd", params->GetName() ) )
{
int iNewTickPos = m_pProgress->GetValue();
int iDemoCurrentTickPos = demoplayer->GetPlaybackTick();
if ( iNewTickPos != iDemoCurrentTickPos )
Cbuf_AddText( va( "demo_gototick %d 0 1\n", iNewTickPos ) );
}
if ( !Q_strcmp( "SliderMoved", params->GetName() ) )
{
NULL;
}
}
}
void CDemoUIPanel2::OnLoad()
{
if ( !m_hFileOpenDialog.Get() )
{
m_hFileOpenDialog = new FileOpenDialog( this, "Choose .dem file", true );
if ( m_hFileOpenDialog != 0 )
{
m_hFileOpenDialog->AddFilter("*.dem", "Demo Files (*.dem)", true);
}
}
if ( m_hFileOpenDialog )
{
char startPath[ MAX_PATH ];
Q_strncpy( startPath, com_gamedir, sizeof( startPath ) );
Q_FixSlashes( startPath );
m_hFileOpenDialog->SetStartDirectory( startPath );
m_hFileOpenDialog->DoModal( false );
}
}
void CDemoUIPanel2::OnFileSelected( char const *fullpath )
{
if ( !fullpath || !fullpath[ 0 ] )
return;
char relativepath[ 512 ];
g_pFileSystem->FullPathToRelativePath( fullpath, relativepath, sizeof( relativepath ) );
char ext[ 10 ];
Q_ExtractFileExtension( relativepath, ext, sizeof( ext ) );
if ( Q_strcasecmp( ext, "dem" ) )
{
return;
}
// It's a dem file
Cbuf_AddText( va( "playdemo %s\n", relativepath ) );
Cbuf_AddText( "demopauseafterinit\n" );
if ( m_hFileOpenDialog != 0 )
{
m_hFileOpenDialog->MarkForDeletion();
}
}
void CDemoUIPanel2::OnVDMChanged( void )
{
NULL;
}
bool CDemoUIPanel2::IsHoldingFastForward( void )
{
if ( !m_pFastForward->IsVisible() )
return false;
if ( !m_pFastForward->IsEnabled() )
return false;
return m_pFastForward->IsSelected();
}
float CDemoUIPanel2::GetPlaybackScale( void )
{
float scale = 1.0f;
float curval = (float)m_pSpeedScale->GetValue() ;
if ( curval <= 500.0f )
{
scale = curval / 500.0f;
}
else
{
scale = 1.0f + ( curval - 500.0f ) / 100.0f;
}
return scale;
}
void CDemoUIPanel2::SetPlaybackScale( float scale )
{
if ( scale <= 0 )
{
m_pSpeedScale->SetValue( 0 ) ;
}
else if ( scale <= 1.0f )
{
m_pSpeedScale->SetValue( scale * 500.0f ) ;
}
else
{
m_pSpeedScale->SetValue( (scale - 1.0f) * 100.0f + 500.0f ) ;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : frame -
// elapsed -
// info -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CDemoUIPanel2::OverrideView( democmdinfo_t& info, int tick )
{
return false;
}
void CDemoUIPanel2::DrawDebuggingInfo()
{
NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoUIPanel2::HandleInput( bool active )
{
if ( m_bInputActive ^ active )
{
if ( m_bInputActive && !active )
{
// Restore mouse
vgui::input()->SetCursorPos( m_nOldCursor[0], m_nOldCursor[1] );
}
else
{
vgui::input()->GetCursorPos( m_nOldCursor[0], m_nOldCursor[1] );
}
}
m_bInputActive = active;
}
void CDemoUIPanel2::MakePanelForeground( bool bPutToForeground )
{
m_bIsInForeground = bPutToForeground;
SetKeyBoardInputEnabled( m_bIsInForeground );
SetMouseInputEnabled( m_bIsInForeground );
SetParent( m_arrParents[ !!m_bIsInForeground ] );
if ( m_bIsInForeground )
{
g_pDemoUI2->Activate();
}
}
void DemoUI2_f()
{
if ( !g_pDemoUI2 )
return;
if ( g_pDemoUI2->IsVisible() )
{
g_pDemoUI2->Close();
}
else
{
g_pDemoUI2->MakePanelForeground( true );
}
}
void DemoUI2_on()
{
if ( !g_pDemoUI2 )
return;
g_pDemoUI2->MakePanelForeground( true );
}
void DemoUI2_off()
{
if ( !g_pDemoUI2 )
return;
g_pDemoUI2->MakePanelForeground( false );
}
static ConCommand demoui2( "demoui2", DemoUI2_f, "Show/hide the advanced demo player UI (demoui2).", FCVAR_DONTRECORD );
static ConCommand demoui2_on( "+demoui2", DemoUI2_on, "Bring the advanced demo player UI (demoui2) to foreground.", FCVAR_DONTRECORD );
static ConCommand demoui2_off( "-demoui2", DemoUI2_off, "Send the advanced demo player UI (demoui2) to background.", FCVAR_DONTRECORD );