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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CMODEL_PRIVATE_H
#define CMODEL_PRIVATE_H
#pragma once
#include "qlimits.h"
#include "bitvec.h"
#include "bspfile.h"
#include "utlbuffer.h"
#include "filesystem.h"
#include "filesystem_engine.h"
#include "dispcoll_common.h"
class CDispCollTree; class CCollisionBSPData; struct cbrush_t;
#define MAX_CHECK_COUNT_DEPTH 2
struct TraceVisits_t { CVarBitVec m_Brushes; CVarBitVec m_Disps; };
typedef uint32 TraceCounter_t; typedef CUtlVector<TraceCounter_t> CTraceCounterVec;
struct TraceInfo_t { TraceInfo_t() { memset( this, 0, offsetof( TraceInfo_t, m_BrushCounters ) ); m_nCheckDepth = -1; }
Vector m_start; Vector m_end; Vector m_mins; Vector m_maxs; Vector m_extents; Vector m_delta; Vector m_invDelta;
trace_t m_trace; trace_t m_stabTrace;
int m_contents; bool m_ispoint; bool m_isswept;
// BSP Data
CCollisionBSPData *m_pBSPData;
// Displacement Data
Vector m_DispStabDir; // the direction to stab in
int m_bDispHit; // hit displacement surface last
bool m_bCheckPrimary; int m_nCheckDepth; TraceCounter_t m_Count[MAX_CHECK_COUNT_DEPTH];
CTraceCounterVec m_BrushCounters[MAX_CHECK_COUNT_DEPTH]; CTraceCounterVec m_DispCounters[MAX_CHECK_COUNT_DEPTH];
TraceCounter_t GetCount() { return m_Count[m_nCheckDepth]; } TraceCounter_t *GetBrushCounters() { return m_BrushCounters[m_nCheckDepth].Base(); } TraceCounter_t *GetDispCounters() { return m_DispCounters[m_nCheckDepth].Base(); }
bool Visit( cbrush_t *pBrush, int ndxBrush ); bool Visit( int dispIndex );
bool Visit( cbrush_t *pBrush, int ndxBrush, TraceCounter_t cachedCount, TraceCounter_t *pCachedCounters ); bool Visit( int dispIndex, TraceCounter_t cachedCount, TraceCounter_t *pCachedCounters ); };
extern TraceInfo_t g_PrimaryTraceInfo;
#define NEVER_UPDATED -99999
//=============================================================================
//
// Local CModel Structures (cmodel.cpp and cmodel_disp.cpp)
//
struct cbrushside_t { cplane_t *plane; unsigned short surfaceIndex; unsigned short bBevel; // is the side a bevel plane?
};
#define NUMSIDES_BOXBRUSH 0xFFFF
struct cbrush_t { int contents; unsigned short numsides; unsigned short firstbrushside;
inline int GetBox() const { return firstbrushside; } inline void SetBox( int boxID ) { numsides = NUMSIDES_BOXBRUSH; firstbrushside = boxID; } inline bool IsBox() const { return numsides == NUMSIDES_BOXBRUSH ? true : false; } };
// 48-bytes, aligned to 16-byte boundary
// this is a brush that is an AABB. It's encoded this way instead of with 6 brushsides
struct cboxbrush_t { VectorAligned mins; VectorAligned maxs;
unsigned short surfaceIndex[6]; unsigned short pad2[2]; };
struct cleaf_t { int contents; short cluster; short area : 9; short flags : 7; unsigned short firstleafbrush; unsigned short numleafbrushes; unsigned short dispListStart; unsigned short dispCount; };
struct carea_t { int numareaportals; int firstareaportal; int floodnum; // if two areas have equal floodnums, they are connected
int floodvalid; };
struct cnode_t { cplane_t *plane; int children[2]; // negative numbers are leafs
};
// global collision checkcount
TraceInfo_t *BeginTrace(); void PushTraceVisits( TraceInfo_t *pTraceInfo ); void PopTraceVisits( TraceInfo_t *pTraceInfo ); void EndTrace( TraceInfo_t *&pTraceInfo );
//-----------------------------------------------------------------------------
// We keep running into overflow errors here. This is to avoid that problem
//-----------------------------------------------------------------------------
template <class T> class CRangeValidatedArray { public: void Attach( int nCount, T* pData ); void Detach();
T &operator[]( int i ); const T &operator[]( int i ) const;
T *Base();
private: T *m_pArray;
#ifdef DBGFLAG_ASSERT
int m_nCount; #endif
};
template <class T> inline T &CRangeValidatedArray<T>::operator[]( int i ) { Assert( (i >= 0) && (i < m_nCount) ); return m_pArray[i]; }
template <class T> inline const T &CRangeValidatedArray<T>::operator[]( int i ) const { Assert( (i >= 0) && (i < m_nCount) ); return m_pArray[i]; }
template <class T> inline void CRangeValidatedArray<T>::Attach( int nCount, T* pData ) { m_pArray = pData;
#ifdef DBGFLAG_ASSERT
m_nCount = nCount; #endif
}
template <class T> inline void CRangeValidatedArray<T>::Detach() { m_pArray = NULL;
#ifdef DBGFLAG_ASSERT
m_nCount = 0; #endif
}
template <class T> inline T *CRangeValidatedArray<T>::Base() { return m_pArray; }
//-----------------------------------------------------------------------------
// A dumpable version of RangeValidatedArray
//-----------------------------------------------------------------------------
#include "tier0/memdbgon.h"
template <class T> class CDiscardableArray { public: CDiscardableArray() { m_nCount = 0; m_nOffset = -1; memset( m_pFilename, 0, sizeof( m_pFilename ) ); }
~CDiscardableArray() { }
void Init( char* pFilename, int nOffset, int nCount, void *pData = NULL ) { if ( m_buf.TellPut() ) { m_buf.Purge(); }
m_nCount = nCount; V_strcpy_safe( m_pFilename, pFilename ); m_nOffset = nOffset;
// can preload as required
if ( pData ) { m_buf.Put( pData, nCount ); } }
// Either get or load the array as needed:
T* Get() { if ( !m_buf.TellPut() ) { MEM_ALLOC_CREDIT();
if ( !g_pFileSystem->ReadFile( m_pFilename, NULL, m_buf, sizeof(T) * m_nCount, m_nOffset ) ) { return NULL; } }
return (T *)m_buf.PeekGet(); }
void Discard() { // TODO(johns): Neutered -- Tear this class out. This can no longer be discarded with transparently compressed
// BSPs. This is on the range of 500k of memory, and is probably overly complex for the savings in
// the current era.
DevMsg("TODO: Refusing to discard %u bytes\n", sizeof(T) * m_nCount); // m_buf.Purge();
}
protected: int m_nCount; CUtlBuffer m_buf; char m_pFilename[256]; int m_nOffset; }; #include "tier0/memdbgoff.h"
const int SURFACE_INDEX_INVALID = 0xFFFF;
//=============================================================================
//
// Collision BSP Data Class
//
class CCollisionBSPData { public: // This is sort of a hack, but it was a little too painful to do this any other way
// The goal of this dude is to allow us to override the tree with some
// other tree (or a subtree)
cnode_t* map_rootnode;
char map_name[MAX_QPATH]; static csurface_t nullsurface;
int numbrushsides; CRangeValidatedArray<cbrushside_t> map_brushsides; int numboxbrushes; CRangeValidatedArray<cboxbrush_t> map_boxbrushes; int numplanes; CRangeValidatedArray<cplane_t> map_planes; int numnodes; CRangeValidatedArray<cnode_t> map_nodes; int numleafs; // allow leaf funcs to be called without a map
CRangeValidatedArray<cleaf_t> map_leafs; int emptyleaf, solidleaf; int numleafbrushes; CRangeValidatedArray<unsigned short> map_leafbrushes; int numcmodels; CRangeValidatedArray<cmodel_t> map_cmodels; int numbrushes; CRangeValidatedArray<cbrush_t> map_brushes; int numdisplist; CRangeValidatedArray<unsigned short> map_dispList; // this points to the whole block of memory for vis data, but it is used to
// reference the header at the top of the block.
int numvisibility; dvis_t *map_vis;
int numentitychars; CDiscardableArray<char> map_entitystring;
int numareas; CRangeValidatedArray<carea_t> map_areas; int numareaportals; CRangeValidatedArray<dareaportal_t> map_areaportals; int numclusters; char *map_nullname; int numtextures; char *map_texturenames; CRangeValidatedArray<csurface_t> map_surfaces; int floodvalid; int numportalopen; CRangeValidatedArray<bool> portalopen;
csurface_t *GetSurfaceAtIndex( unsigned short surfaceIndex ); };
//=============================================================================
//
// physics collision
//
class IPhysicsSurfaceProps; class IPhysicsCollision;
extern IPhysicsSurfaceProps *physprop; extern IPhysicsCollision *physcollision;
//=============================================================================
//
// This might eventually become a class/interface when we want multiple instances
// etc.......for now....
//
extern csurface_t nullsurface;
extern bool bStartSolidDisp;
bool CollisionBSPData_Init( CCollisionBSPData *pBSPData ); void CollisionBSPData_Destroy( CCollisionBSPData *pBSPData ); void CollisionBSPData_LinkPhysics( void );
void CollisionBSPData_PreLoad( CCollisionBSPData *pBSPData ); bool CollisionBSPData_Load( const char *pName, CCollisionBSPData *pBSPData ); void CollisionBSPData_PostLoad( void );
//-----------------------------------------------------------------------------
// Returns the collision tree associated with the ith displacement
//-----------------------------------------------------------------------------
CDispCollTree* CollisionBSPData_GetCollisionTree( int i );
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline CCollisionBSPData *GetCollisionBSPData( void /*int ndxBSP*/ ) { extern CCollisionBSPData g_BSPData; // the global collision bsp
return &g_BSPData; }
//=============================================================================
//
// Collision Model Counts
//
#ifdef COUNT_COLLISIONS
class CCollisionCounts { public: int m_PointContents; int m_Traces; int m_BrushTraces; int m_DispTraces; int m_Stabs; };
void CollisionCounts_Init( CCollisionCounts *pCounts );
extern CCollisionCounts g_CollisionCounts; #endif
//=============================================================================
//
// Older Code That Should Live Here!!!!
// a shared file should contain all the CDispCollTree stuff
//
//=============================================================================
//
// Displacement Collision Functions and Data
//
// UNDONE: Find a way to overlap the counter/contents bits with mins.w/maxs.w without hosing performance
struct alignedbbox_t { VectorAligned mins; VectorAligned maxs; int dispCounter; int dispContents; int pad[2]; void SetCounter(int counter) { dispCounter = counter; } int GetCounter() { return dispCounter; } void SetContents(int contents) { dispContents = contents; } int GetContents() { return dispContents; } void Init( const Vector &minsIn, const Vector &maxsIn, int counterIn, int contentsIn ) { mins = minsIn; SetCounter(counterIn); maxs = maxsIn; SetContents(contentsIn); } }; extern int g_DispCollTreeCount; extern CDispCollTree *g_pDispCollTrees; extern alignedbbox_t *g_pDispBounds; extern csurface_t dispSurf;
// memory allocation/de-allocation
void DispCollTrees_FreeLeafList( CCollisionBSPData *pBSPData );
// setup
void CM_DispTreeLeafnum( CCollisionBSPData *pBSPData );
// collision
void CM_TestInDispTree( TraceInfo_t *pTraceInfo, cleaf_t *pLeaf, Vector const &traceStart, Vector const &boxMin, Vector const &boxMax, int collisionMask, trace_t *pTrace ); template <bool IS_POINT> void FASTCALL CM_TraceToDispTree( TraceInfo_t *pTraceInfo, CDispCollTree *pDispTree, float startFrac, float endFrac ); void CM_PostTraceToDispTree( TraceInfo_t *pTraceInfo );
//=============================================================================
//
// profiling purposes only -- remove when done!!!
//
void CM_TestBoxInBrush ( const Vector& mins, const Vector& maxs, const Vector& p1, trace_t *trace, cbrush_t *brush, BOOL bDispSurf ); void FASTCALL CM_RecursiveHullCheck ( TraceInfo_t *pTraceInfo, int num, const float p1f, const float p2f );
//=============================================================================
inline bool TraceInfo_t::Visit( cbrush_t *pBrush, int ndxBrush, TraceCounter_t cachedCount, TraceCounter_t *pCachedCounters ) { TraceCounter_t * RESTRICT pCounter = pCachedCounters + ndxBrush;
if ( *pCounter == cachedCount ) { return false; }
*pCounter = cachedCount; return true; }
FORCEINLINE bool TraceInfo_t::Visit( int dispCounter, TraceCounter_t cachedCount, TraceCounter_t *pCachedCounters ) { TraceCounter_t * RESTRICT pCounter = pCachedCounters + dispCounter;
if ( *pCounter == cachedCount ) { return false; }
*pCounter = cachedCount; return true; }
FORCEINLINE bool TraceInfo_t::Visit( cbrush_t *pBrush, int ndxBrush ) { return Visit( pBrush, ndxBrush, GetCount(), GetBrushCounters() ); }
FORCEINLINE bool TraceInfo_t::Visit( int dispIndex ) { return Visit( dispIndex, GetCount(), GetDispCounters() ); }
#endif // CMODEL_PRIVATE_H
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