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528 lines
13 KiB
528 lines
13 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CMODEL_PRIVATE_H
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#define CMODEL_PRIVATE_H
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#pragma once
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#include "qlimits.h"
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#include "bitvec.h"
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#include "bspfile.h"
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#include "utlbuffer.h"
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#include "filesystem.h"
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#include "filesystem_engine.h"
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#include "dispcoll_common.h"
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class CDispCollTree;
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class CCollisionBSPData;
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struct cbrush_t;
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#define MAX_CHECK_COUNT_DEPTH 2
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struct TraceVisits_t
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{
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CVarBitVec m_Brushes;
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CVarBitVec m_Disps;
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};
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typedef uint32 TraceCounter_t;
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typedef CUtlVector<TraceCounter_t> CTraceCounterVec;
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struct TraceInfo_t
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{
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TraceInfo_t()
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{
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memset( this, 0, offsetof( TraceInfo_t, m_BrushCounters ) );
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m_nCheckDepth = -1;
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}
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Vector m_start;
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Vector m_end;
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Vector m_mins;
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Vector m_maxs;
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Vector m_extents;
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Vector m_delta;
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Vector m_invDelta;
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trace_t m_trace;
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trace_t m_stabTrace;
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int m_contents;
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bool m_ispoint;
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bool m_isswept;
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// BSP Data
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CCollisionBSPData *m_pBSPData;
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// Displacement Data
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Vector m_DispStabDir; // the direction to stab in
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int m_bDispHit; // hit displacement surface last
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bool m_bCheckPrimary;
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int m_nCheckDepth;
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TraceCounter_t m_Count[MAX_CHECK_COUNT_DEPTH];
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CTraceCounterVec m_BrushCounters[MAX_CHECK_COUNT_DEPTH];
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CTraceCounterVec m_DispCounters[MAX_CHECK_COUNT_DEPTH];
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TraceCounter_t GetCount() { return m_Count[m_nCheckDepth]; }
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TraceCounter_t *GetBrushCounters() { return m_BrushCounters[m_nCheckDepth].Base(); }
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TraceCounter_t *GetDispCounters() { return m_DispCounters[m_nCheckDepth].Base(); }
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bool Visit( cbrush_t *pBrush, int ndxBrush );
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bool Visit( int dispIndex );
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bool Visit( cbrush_t *pBrush, int ndxBrush, TraceCounter_t cachedCount, TraceCounter_t *pCachedCounters );
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bool Visit( int dispIndex, TraceCounter_t cachedCount, TraceCounter_t *pCachedCounters );
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};
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extern TraceInfo_t g_PrimaryTraceInfo;
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#define NEVER_UPDATED -99999
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//=============================================================================
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//
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// Local CModel Structures (cmodel.cpp and cmodel_disp.cpp)
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//
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struct cbrushside_t
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{
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cplane_t *plane;
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unsigned short surfaceIndex;
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unsigned short bBevel; // is the side a bevel plane?
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};
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#define NUMSIDES_BOXBRUSH 0xFFFF
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struct cbrush_t
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{
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int contents;
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unsigned short numsides;
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unsigned short firstbrushside;
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inline int GetBox() const { return firstbrushside; }
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inline void SetBox( int boxID )
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{
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numsides = NUMSIDES_BOXBRUSH;
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firstbrushside = boxID;
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}
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inline bool IsBox() const { return numsides == NUMSIDES_BOXBRUSH ? true : false; }
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};
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// 48-bytes, aligned to 16-byte boundary
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// this is a brush that is an AABB. It's encoded this way instead of with 6 brushsides
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struct cboxbrush_t
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{
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VectorAligned mins;
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VectorAligned maxs;
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unsigned short surfaceIndex[6];
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unsigned short pad2[2];
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};
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struct cleaf_t
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{
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int contents;
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short cluster;
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short area : 9;
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short flags : 7;
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unsigned short firstleafbrush;
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unsigned short numleafbrushes;
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unsigned short dispListStart;
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unsigned short dispCount;
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};
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struct carea_t
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{
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int numareaportals;
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int firstareaportal;
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int floodnum; // if two areas have equal floodnums, they are connected
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int floodvalid;
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};
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struct cnode_t
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{
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cplane_t *plane;
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int children[2]; // negative numbers are leafs
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};
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// global collision checkcount
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TraceInfo_t *BeginTrace();
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void PushTraceVisits( TraceInfo_t *pTraceInfo );
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void PopTraceVisits( TraceInfo_t *pTraceInfo );
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void EndTrace( TraceInfo_t *&pTraceInfo );
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//-----------------------------------------------------------------------------
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// We keep running into overflow errors here. This is to avoid that problem
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//-----------------------------------------------------------------------------
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template <class T>
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class CRangeValidatedArray
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{
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public:
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void Attach( int nCount, T* pData );
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void Detach();
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T &operator[]( int i );
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const T &operator[]( int i ) const;
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T *Base();
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private:
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T *m_pArray;
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#ifdef DBGFLAG_ASSERT
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int m_nCount;
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#endif
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};
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template <class T>
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inline T &CRangeValidatedArray<T>::operator[]( int i )
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{
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Assert( (i >= 0) && (i < m_nCount) );
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return m_pArray[i];
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}
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template <class T>
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inline const T &CRangeValidatedArray<T>::operator[]( int i ) const
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{
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Assert( (i >= 0) && (i < m_nCount) );
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return m_pArray[i];
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}
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template <class T>
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inline void CRangeValidatedArray<T>::Attach( int nCount, T* pData )
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{
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m_pArray = pData;
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#ifdef DBGFLAG_ASSERT
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m_nCount = nCount;
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#endif
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}
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template <class T>
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inline void CRangeValidatedArray<T>::Detach()
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{
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m_pArray = NULL;
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#ifdef DBGFLAG_ASSERT
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m_nCount = 0;
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#endif
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}
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template <class T>
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inline T *CRangeValidatedArray<T>::Base()
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{
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return m_pArray;
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}
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//-----------------------------------------------------------------------------
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// A dumpable version of RangeValidatedArray
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//-----------------------------------------------------------------------------
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#include "tier0/memdbgon.h"
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template <class T>
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class CDiscardableArray
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{
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public:
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CDiscardableArray()
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{
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m_nCount = 0;
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m_nOffset = -1;
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memset( m_pFilename, 0, sizeof( m_pFilename ) );
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}
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~CDiscardableArray()
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{
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}
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void Init( char* pFilename, int nOffset, int nCount, void *pData = NULL )
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{
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if ( m_buf.TellPut() )
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{
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m_buf.Purge();
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}
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m_nCount = nCount;
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V_strcpy_safe( m_pFilename, pFilename );
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m_nOffset = nOffset;
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// can preload as required
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if ( pData )
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{
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m_buf.Put( pData, nCount );
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}
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}
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// Either get or load the array as needed:
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T* Get()
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{
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if ( !m_buf.TellPut() )
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{
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MEM_ALLOC_CREDIT();
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if ( !g_pFileSystem->ReadFile( m_pFilename, NULL, m_buf, sizeof(T) * m_nCount, m_nOffset ) )
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{
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return NULL;
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}
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}
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return (T *)m_buf.PeekGet();
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}
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void Discard()
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{
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// TODO(johns): Neutered -- Tear this class out. This can no longer be discarded with transparently compressed
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// BSPs. This is on the range of 500k of memory, and is probably overly complex for the savings in
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// the current era.
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DevMsg("TODO: Refusing to discard %u bytes\n", sizeof(T) * m_nCount);
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// m_buf.Purge();
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}
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protected:
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int m_nCount;
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CUtlBuffer m_buf;
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char m_pFilename[256];
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int m_nOffset;
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};
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#include "tier0/memdbgoff.h"
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const int SURFACE_INDEX_INVALID = 0xFFFF;
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//=============================================================================
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//
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// Collision BSP Data Class
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//
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class CCollisionBSPData
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{
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public:
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// This is sort of a hack, but it was a little too painful to do this any other way
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// The goal of this dude is to allow us to override the tree with some
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// other tree (or a subtree)
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cnode_t* map_rootnode;
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char map_name[MAX_QPATH];
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static csurface_t nullsurface;
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int numbrushsides;
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CRangeValidatedArray<cbrushside_t> map_brushsides;
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int numboxbrushes;
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CRangeValidatedArray<cboxbrush_t> map_boxbrushes;
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int numplanes;
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CRangeValidatedArray<cplane_t> map_planes;
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int numnodes;
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CRangeValidatedArray<cnode_t> map_nodes;
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int numleafs; // allow leaf funcs to be called without a map
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CRangeValidatedArray<cleaf_t> map_leafs;
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int emptyleaf, solidleaf;
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int numleafbrushes;
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CRangeValidatedArray<unsigned short> map_leafbrushes;
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int numcmodels;
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CRangeValidatedArray<cmodel_t> map_cmodels;
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int numbrushes;
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CRangeValidatedArray<cbrush_t> map_brushes;
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int numdisplist;
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CRangeValidatedArray<unsigned short> map_dispList;
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// this points to the whole block of memory for vis data, but it is used to
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// reference the header at the top of the block.
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int numvisibility;
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dvis_t *map_vis;
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int numentitychars;
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CDiscardableArray<char> map_entitystring;
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int numareas;
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CRangeValidatedArray<carea_t> map_areas;
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int numareaportals;
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CRangeValidatedArray<dareaportal_t> map_areaportals;
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int numclusters;
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char *map_nullname;
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int numtextures;
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char *map_texturenames;
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CRangeValidatedArray<csurface_t> map_surfaces;
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int floodvalid;
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int numportalopen;
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CRangeValidatedArray<bool> portalopen;
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csurface_t *GetSurfaceAtIndex( unsigned short surfaceIndex );
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};
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//=============================================================================
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//
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// physics collision
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//
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class IPhysicsSurfaceProps;
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class IPhysicsCollision;
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extern IPhysicsSurfaceProps *physprop;
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extern IPhysicsCollision *physcollision;
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//=============================================================================
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//
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// This might eventually become a class/interface when we want multiple instances
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// etc.......for now....
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//
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extern csurface_t nullsurface;
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extern bool bStartSolidDisp;
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bool CollisionBSPData_Init( CCollisionBSPData *pBSPData );
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void CollisionBSPData_Destroy( CCollisionBSPData *pBSPData );
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void CollisionBSPData_LinkPhysics( void );
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void CollisionBSPData_PreLoad( CCollisionBSPData *pBSPData );
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bool CollisionBSPData_Load( const char *pName, CCollisionBSPData *pBSPData );
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void CollisionBSPData_PostLoad( void );
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//-----------------------------------------------------------------------------
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// Returns the collision tree associated with the ith displacement
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//-----------------------------------------------------------------------------
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CDispCollTree* CollisionBSPData_GetCollisionTree( int i );
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline CCollisionBSPData *GetCollisionBSPData( void /*int ndxBSP*/ )
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{
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extern CCollisionBSPData g_BSPData; // the global collision bsp
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return &g_BSPData;
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}
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//=============================================================================
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//
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// Collision Model Counts
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//
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#ifdef COUNT_COLLISIONS
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class CCollisionCounts
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{
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public:
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int m_PointContents;
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int m_Traces;
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int m_BrushTraces;
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int m_DispTraces;
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int m_Stabs;
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};
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void CollisionCounts_Init( CCollisionCounts *pCounts );
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extern CCollisionCounts g_CollisionCounts;
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#endif
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//=============================================================================
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//
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// Older Code That Should Live Here!!!!
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// a shared file should contain all the CDispCollTree stuff
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//
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//=============================================================================
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//
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// Displacement Collision Functions and Data
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//
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// UNDONE: Find a way to overlap the counter/contents bits with mins.w/maxs.w without hosing performance
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struct alignedbbox_t
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{
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VectorAligned mins;
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VectorAligned maxs;
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int dispCounter;
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int dispContents;
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int pad[2];
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void SetCounter(int counter)
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{
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dispCounter = counter;
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}
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int GetCounter()
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{
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return dispCounter;
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}
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void SetContents(int contents)
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{
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dispContents = contents;
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}
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int GetContents()
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{
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return dispContents;
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}
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void Init( const Vector &minsIn, const Vector &maxsIn, int counterIn, int contentsIn )
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{
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mins = minsIn;
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SetCounter(counterIn);
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maxs = maxsIn;
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SetContents(contentsIn);
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}
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};
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extern int g_DispCollTreeCount;
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extern CDispCollTree *g_pDispCollTrees;
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extern alignedbbox_t *g_pDispBounds;
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extern csurface_t dispSurf;
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// memory allocation/de-allocation
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void DispCollTrees_FreeLeafList( CCollisionBSPData *pBSPData );
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// setup
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void CM_DispTreeLeafnum( CCollisionBSPData *pBSPData );
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// collision
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void CM_TestInDispTree( TraceInfo_t *pTraceInfo, cleaf_t *pLeaf, Vector const &traceStart,
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Vector const &boxMin, Vector const &boxMax, int collisionMask, trace_t *pTrace );
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template <bool IS_POINT>
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void FASTCALL CM_TraceToDispTree( TraceInfo_t *pTraceInfo, CDispCollTree *pDispTree, float startFrac, float endFrac );
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void CM_PostTraceToDispTree( TraceInfo_t *pTraceInfo );
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//=============================================================================
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//
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// profiling purposes only -- remove when done!!!
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//
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void CM_TestBoxInBrush ( const Vector& mins, const Vector& maxs, const Vector& p1,
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trace_t *trace, cbrush_t *brush, BOOL bDispSurf );
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void FASTCALL CM_RecursiveHullCheck ( TraceInfo_t *pTraceInfo, int num, const float p1f, const float p2f );
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//=============================================================================
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inline bool TraceInfo_t::Visit( cbrush_t *pBrush, int ndxBrush, TraceCounter_t cachedCount, TraceCounter_t *pCachedCounters )
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{
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TraceCounter_t * RESTRICT pCounter = pCachedCounters + ndxBrush;
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if ( *pCounter == cachedCount )
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{
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return false;
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}
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*pCounter = cachedCount;
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return true;
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}
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FORCEINLINE bool TraceInfo_t::Visit( int dispCounter, TraceCounter_t cachedCount, TraceCounter_t *pCachedCounters )
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{
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TraceCounter_t * RESTRICT pCounter = pCachedCounters + dispCounter;
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if ( *pCounter == cachedCount )
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{
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return false;
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}
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*pCounter = cachedCount;
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return true;
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}
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FORCEINLINE bool TraceInfo_t::Visit( cbrush_t *pBrush, int ndxBrush )
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{
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return Visit( pBrush, ndxBrush, GetCount(), GetBrushCounters() );
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}
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FORCEINLINE bool TraceInfo_t::Visit( int dispIndex )
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{
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return Visit( dispIndex, GetCount(), GetDispCounters() );
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}
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#endif // CMODEL_PRIVATE_H
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