Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CMODEL_PRIVATE_H
#define CMODEL_PRIVATE_H
#pragma once
#include "qlimits.h"
#include "bitvec.h"
#include "bspfile.h"
#include "utlbuffer.h"
#include "filesystem.h"
#include "filesystem_engine.h"
#include "dispcoll_common.h"
class CDispCollTree;
class CCollisionBSPData;
struct cbrush_t;
#define MAX_CHECK_COUNT_DEPTH 2
struct TraceVisits_t
{
CVarBitVec m_Brushes;
CVarBitVec m_Disps;
};
typedef uint32 TraceCounter_t;
typedef CUtlVector<TraceCounter_t> CTraceCounterVec;
struct TraceInfo_t
{
TraceInfo_t()
{
memset( this, 0, offsetof( TraceInfo_t, m_BrushCounters ) );
m_nCheckDepth = -1;
}
Vector m_start;
Vector m_end;
Vector m_mins;
Vector m_maxs;
Vector m_extents;
Vector m_delta;
Vector m_invDelta;
trace_t m_trace;
trace_t m_stabTrace;
int m_contents;
bool m_ispoint;
bool m_isswept;
// BSP Data
CCollisionBSPData *m_pBSPData;
// Displacement Data
Vector m_DispStabDir; // the direction to stab in
int m_bDispHit; // hit displacement surface last
bool m_bCheckPrimary;
int m_nCheckDepth;
TraceCounter_t m_Count[MAX_CHECK_COUNT_DEPTH];
CTraceCounterVec m_BrushCounters[MAX_CHECK_COUNT_DEPTH];
CTraceCounterVec m_DispCounters[MAX_CHECK_COUNT_DEPTH];
TraceCounter_t GetCount() { return m_Count[m_nCheckDepth]; }
TraceCounter_t *GetBrushCounters() { return m_BrushCounters[m_nCheckDepth].Base(); }
TraceCounter_t *GetDispCounters() { return m_DispCounters[m_nCheckDepth].Base(); }
bool Visit( cbrush_t *pBrush, int ndxBrush );
bool Visit( int dispIndex );
bool Visit( cbrush_t *pBrush, int ndxBrush, TraceCounter_t cachedCount, TraceCounter_t *pCachedCounters );
bool Visit( int dispIndex, TraceCounter_t cachedCount, TraceCounter_t *pCachedCounters );
};
extern TraceInfo_t g_PrimaryTraceInfo;
#define NEVER_UPDATED -99999
//=============================================================================
//
// Local CModel Structures (cmodel.cpp and cmodel_disp.cpp)
//
struct cbrushside_t
{
cplane_t *plane;
unsigned short surfaceIndex;
unsigned short bBevel; // is the side a bevel plane?
};
#define NUMSIDES_BOXBRUSH 0xFFFF
struct cbrush_t
{
int contents;
unsigned short numsides;
unsigned short firstbrushside;
inline int GetBox() const { return firstbrushside; }
inline void SetBox( int boxID )
{
numsides = NUMSIDES_BOXBRUSH;
firstbrushside = boxID;
}
inline bool IsBox() const { return numsides == NUMSIDES_BOXBRUSH ? true : false; }
};
// 48-bytes, aligned to 16-byte boundary
// this is a brush that is an AABB. It's encoded this way instead of with 6 brushsides
struct cboxbrush_t
{
VectorAligned mins;
VectorAligned maxs;
unsigned short surfaceIndex[6];
unsigned short pad2[2];
};
struct cleaf_t
{
int contents;
short cluster;
short area : 9;
short flags : 7;
unsigned short firstleafbrush;
unsigned short numleafbrushes;
unsigned short dispListStart;
unsigned short dispCount;
};
struct carea_t
{
int numareaportals;
int firstareaportal;
int floodnum; // if two areas have equal floodnums, they are connected
int floodvalid;
};
struct cnode_t
{
cplane_t *plane;
int children[2]; // negative numbers are leafs
};
// global collision checkcount
TraceInfo_t *BeginTrace();
void PushTraceVisits( TraceInfo_t *pTraceInfo );
void PopTraceVisits( TraceInfo_t *pTraceInfo );
void EndTrace( TraceInfo_t *&pTraceInfo );
//-----------------------------------------------------------------------------
// We keep running into overflow errors here. This is to avoid that problem
//-----------------------------------------------------------------------------
template <class T>
class CRangeValidatedArray
{
public:
void Attach( int nCount, T* pData );
void Detach();
T &operator[]( int i );
const T &operator[]( int i ) const;
T *Base();
private:
T *m_pArray;
#ifdef DBGFLAG_ASSERT
int m_nCount;
#endif
};
template <class T>
inline T &CRangeValidatedArray<T>::operator[]( int i )
{
Assert( (i >= 0) && (i < m_nCount) );
return m_pArray[i];
}
template <class T>
inline const T &CRangeValidatedArray<T>::operator[]( int i ) const
{
Assert( (i >= 0) && (i < m_nCount) );
return m_pArray[i];
}
template <class T>
inline void CRangeValidatedArray<T>::Attach( int nCount, T* pData )
{
m_pArray = pData;
#ifdef DBGFLAG_ASSERT
m_nCount = nCount;
#endif
}
template <class T>
inline void CRangeValidatedArray<T>::Detach()
{
m_pArray = NULL;
#ifdef DBGFLAG_ASSERT
m_nCount = 0;
#endif
}
template <class T>
inline T *CRangeValidatedArray<T>::Base()
{
return m_pArray;
}
//-----------------------------------------------------------------------------
// A dumpable version of RangeValidatedArray
//-----------------------------------------------------------------------------
#include "tier0/memdbgon.h"
template <class T>
class CDiscardableArray
{
public:
CDiscardableArray()
{
m_nCount = 0;
m_nOffset = -1;
memset( m_pFilename, 0, sizeof( m_pFilename ) );
}
~CDiscardableArray()
{
}
void Init( char* pFilename, int nOffset, int nCount, void *pData = NULL )
{
if ( m_buf.TellPut() )
{
m_buf.Purge();
}
m_nCount = nCount;
V_strcpy_safe( m_pFilename, pFilename );
m_nOffset = nOffset;
// can preload as required
if ( pData )
{
m_buf.Put( pData, nCount );
}
}
// Either get or load the array as needed:
T* Get()
{
if ( !m_buf.TellPut() )
{
MEM_ALLOC_CREDIT();
if ( !g_pFileSystem->ReadFile( m_pFilename, NULL, m_buf, sizeof(T) * m_nCount, m_nOffset ) )
{
return NULL;
}
}
return (T *)m_buf.PeekGet();
}
void Discard()
{
// TODO(johns): Neutered -- Tear this class out. This can no longer be discarded with transparently compressed
// BSPs. This is on the range of 500k of memory, and is probably overly complex for the savings in
// the current era.
DevMsg("TODO: Refusing to discard %u bytes\n", sizeof(T) * m_nCount);
// m_buf.Purge();
}
protected:
int m_nCount;
CUtlBuffer m_buf;
char m_pFilename[256];
int m_nOffset;
};
#include "tier0/memdbgoff.h"
const int SURFACE_INDEX_INVALID = 0xFFFF;
//=============================================================================
//
// Collision BSP Data Class
//
class CCollisionBSPData
{
public:
// This is sort of a hack, but it was a little too painful to do this any other way
// The goal of this dude is to allow us to override the tree with some
// other tree (or a subtree)
cnode_t* map_rootnode;
char map_name[MAX_QPATH];
static csurface_t nullsurface;
int numbrushsides;
CRangeValidatedArray<cbrushside_t> map_brushsides;
int numboxbrushes;
CRangeValidatedArray<cboxbrush_t> map_boxbrushes;
int numplanes;
CRangeValidatedArray<cplane_t> map_planes;
int numnodes;
CRangeValidatedArray<cnode_t> map_nodes;
int numleafs; // allow leaf funcs to be called without a map
CRangeValidatedArray<cleaf_t> map_leafs;
int emptyleaf, solidleaf;
int numleafbrushes;
CRangeValidatedArray<unsigned short> map_leafbrushes;
int numcmodels;
CRangeValidatedArray<cmodel_t> map_cmodels;
int numbrushes;
CRangeValidatedArray<cbrush_t> map_brushes;
int numdisplist;
CRangeValidatedArray<unsigned short> map_dispList;
// this points to the whole block of memory for vis data, but it is used to
// reference the header at the top of the block.
int numvisibility;
dvis_t *map_vis;
int numentitychars;
CDiscardableArray<char> map_entitystring;
int numareas;
CRangeValidatedArray<carea_t> map_areas;
int numareaportals;
CRangeValidatedArray<dareaportal_t> map_areaportals;
int numclusters;
char *map_nullname;
int numtextures;
char *map_texturenames;
CRangeValidatedArray<csurface_t> map_surfaces;
int floodvalid;
int numportalopen;
CRangeValidatedArray<bool> portalopen;
csurface_t *GetSurfaceAtIndex( unsigned short surfaceIndex );
};
//=============================================================================
//
// physics collision
//
class IPhysicsSurfaceProps;
class IPhysicsCollision;
extern IPhysicsSurfaceProps *physprop;
extern IPhysicsCollision *physcollision;
//=============================================================================
//
// This might eventually become a class/interface when we want multiple instances
// etc.......for now....
//
extern csurface_t nullsurface;
extern bool bStartSolidDisp;
bool CollisionBSPData_Init( CCollisionBSPData *pBSPData );
void CollisionBSPData_Destroy( CCollisionBSPData *pBSPData );
void CollisionBSPData_LinkPhysics( void );
void CollisionBSPData_PreLoad( CCollisionBSPData *pBSPData );
bool CollisionBSPData_Load( const char *pName, CCollisionBSPData *pBSPData );
void CollisionBSPData_PostLoad( void );
//-----------------------------------------------------------------------------
// Returns the collision tree associated with the ith displacement
//-----------------------------------------------------------------------------
CDispCollTree* CollisionBSPData_GetCollisionTree( int i );
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline CCollisionBSPData *GetCollisionBSPData( void /*int ndxBSP*/ )
{
extern CCollisionBSPData g_BSPData; // the global collision bsp
return &g_BSPData;
}
//=============================================================================
//
// Collision Model Counts
//
#ifdef COUNT_COLLISIONS
class CCollisionCounts
{
public:
int m_PointContents;
int m_Traces;
int m_BrushTraces;
int m_DispTraces;
int m_Stabs;
};
void CollisionCounts_Init( CCollisionCounts *pCounts );
extern CCollisionCounts g_CollisionCounts;
#endif
//=============================================================================
//
// Older Code That Should Live Here!!!!
// a shared file should contain all the CDispCollTree stuff
//
//=============================================================================
//
// Displacement Collision Functions and Data
//
// UNDONE: Find a way to overlap the counter/contents bits with mins.w/maxs.w without hosing performance
struct alignedbbox_t
{
VectorAligned mins;
VectorAligned maxs;
int dispCounter;
int dispContents;
int pad[2];
void SetCounter(int counter)
{
dispCounter = counter;
}
int GetCounter()
{
return dispCounter;
}
void SetContents(int contents)
{
dispContents = contents;
}
int GetContents()
{
return dispContents;
}
void Init( const Vector &minsIn, const Vector &maxsIn, int counterIn, int contentsIn )
{
mins = minsIn;
SetCounter(counterIn);
maxs = maxsIn;
SetContents(contentsIn);
}
};
extern int g_DispCollTreeCount;
extern CDispCollTree *g_pDispCollTrees;
extern alignedbbox_t *g_pDispBounds;
extern csurface_t dispSurf;
// memory allocation/de-allocation
void DispCollTrees_FreeLeafList( CCollisionBSPData *pBSPData );
// setup
void CM_DispTreeLeafnum( CCollisionBSPData *pBSPData );
// collision
void CM_TestInDispTree( TraceInfo_t *pTraceInfo, cleaf_t *pLeaf, Vector const &traceStart,
Vector const &boxMin, Vector const &boxMax, int collisionMask, trace_t *pTrace );
template <bool IS_POINT>
void FASTCALL CM_TraceToDispTree( TraceInfo_t *pTraceInfo, CDispCollTree *pDispTree, float startFrac, float endFrac );
void CM_PostTraceToDispTree( TraceInfo_t *pTraceInfo );
//=============================================================================
//
// profiling purposes only -- remove when done!!!
//
void CM_TestBoxInBrush ( const Vector& mins, const Vector& maxs, const Vector& p1,
trace_t *trace, cbrush_t *brush, BOOL bDispSurf );
void FASTCALL CM_RecursiveHullCheck ( TraceInfo_t *pTraceInfo, int num, const float p1f, const float p2f );
//=============================================================================
inline bool TraceInfo_t::Visit( cbrush_t *pBrush, int ndxBrush, TraceCounter_t cachedCount, TraceCounter_t *pCachedCounters )
{
TraceCounter_t * RESTRICT pCounter = pCachedCounters + ndxBrush;
if ( *pCounter == cachedCount )
{
return false;
}
*pCounter = cachedCount;
return true;
}
FORCEINLINE bool TraceInfo_t::Visit( int dispCounter, TraceCounter_t cachedCount, TraceCounter_t *pCachedCounters )
{
TraceCounter_t * RESTRICT pCounter = pCachedCounters + dispCounter;
if ( *pCounter == cachedCount )
{
return false;
}
*pCounter = cachedCount;
return true;
}
FORCEINLINE bool TraceInfo_t::Visit( cbrush_t *pBrush, int ndxBrush )
{
return Visit( pBrush, ndxBrush, GetCount(), GetBrushCounters() );
}
FORCEINLINE bool TraceInfo_t::Visit( int dispIndex )
{
return Visit( dispIndex, GetCount(), GetDispCounters() );
}
#endif // CMODEL_PRIVATE_H