Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Expose the IVEngineServer implementation to engine code.
//
// $NoKeywords: $
//=============================================================================//
#ifndef VENGINESERVER_IMPL_H
#define VENGINESERVER_IMPL_H
#include "eiface.h"
// The engine can call its own exposed functions in here rather than
// splitting them into naked functions and sharing.
extern IVEngineServer *g_pVEngineServer;
// Used to seed the random # stream
void SeedRandomNumberGenerator( bool random_invariant );
void InvalidateSharedEdictChangeInfos();
#endif // VENGINESERVER_IMPL_H
|