Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose: Expose the IVEngineServer implementation to engine code.
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #ifndef VENGINESERVER_IMPL_H
  8. #define VENGINESERVER_IMPL_H
  9. #include "eiface.h"
  10. // The engine can call its own exposed functions in here rather than
  11. // splitting them into naked functions and sharing.
  12. extern IVEngineServer *g_pVEngineServer;
  13. // Used to seed the random # stream
  14. void SeedRandomNumberGenerator( bool random_invariant );
  15. void InvalidateSharedEdictChangeInfos();
  16. #endif // VENGINESERVER_IMPL_H