Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Expose the IVEngineServer implementation to engine code.
//
// $NoKeywords: $
//=============================================================================//
#ifndef VENGINESERVER_IMPL_H
#define VENGINESERVER_IMPL_H
#include "eiface.h"
// The engine can call its own exposed functions in here rather than
// splitting them into naked functions and sharing.
extern IVEngineServer *g_pVEngineServer;
// Used to seed the random # stream
void SeedRandomNumberGenerator( bool random_invariant );
void InvalidateSharedEdictChangeInfos();
#endif // VENGINESERVER_IMPL_H