Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // FILESYSTEM_STEAM.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$SRCDIR\public,$SRCDIR\public\tier1,$SRCDIR\common" $PreprocessorDefinitions "$BASE;FILESYSTEM_STDIO_EXPORTS;DONT_PROTECT_FILEIO_FUNCTIONS;PROTECTED_THINGS_ENABLE;FILESYSTEM_STEAM" } $Linker { $SystemLibraries "iconv" [$OSXALL] } }
$Project "FileSystem_Steam" { $Folder "Source Files" { $File "basefilesystem.cpp" $File "packfile.cpp" $File "filetracker.cpp" $File "filesystem_async.cpp" $File "filesystem_steam.cpp" $File "linux_support.cpp" [$POSIX] $File "QueuedLoader.cpp" $File "$SRCDIR\public\kevvaluescompiler.cpp" $File "$SRCDIR\public\keyvaluescompiler.h" $File "$SRCDIR\public\zip_utils.cpp" }
$Folder "Header Files" { $File "basefilesystem.h" $File "packfile.h" $File "filetracker.h" $File "threadsaferefcountedobject.h" $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\bspfile.h" $File "$SRCDIR\public\bspflags.h" $File "$SRCDIR\public\mathlib\bumpvects.h" $File "$SRCDIR\public\tier1\characterset.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\public\ifilelist.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\mathlib\mathlib.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlsymbol.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" $File "$SRCDIR\public\zip_utils.h" }
$Folder "Link Libraries" { $Lib tier2
$DynamicFile "$SRCDIR\lib\public\steam_api.lib" [$WIN32] $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam$_IMPLIB_EXT" [$POSIX || $LINUX] $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT" [$POSIX || $LINUX] } }
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