Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// FILESYSTEM_STEAM.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$SRCDIR\public,$SRCDIR\public\tier1,$SRCDIR\common"
$PreprocessorDefinitions "$BASE;FILESYSTEM_STDIO_EXPORTS;DONT_PROTECT_FILEIO_FUNCTIONS;PROTECTED_THINGS_ENABLE;FILESYSTEM_STEAM"
}
$Linker
{
$SystemLibraries "iconv" [$OSXALL]
}
}
$Project "FileSystem_Steam"
{
$Folder "Source Files"
{
$File "basefilesystem.cpp"
$File "packfile.cpp"
$File "filetracker.cpp"
$File "filesystem_async.cpp"
$File "filesystem_steam.cpp"
$File "linux_support.cpp" [$POSIX]
$File "QueuedLoader.cpp"
$File "$SRCDIR\public\kevvaluescompiler.cpp"
$File "$SRCDIR\public\keyvaluescompiler.h"
$File "$SRCDIR\public\zip_utils.cpp"
}
$Folder "Header Files"
{
$File "basefilesystem.h"
$File "packfile.h"
$File "filetracker.h"
$File "threadsaferefcountedobject.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\bspfile.h"
$File "$SRCDIR\public\bspflags.h"
$File "$SRCDIR\public\mathlib\bumpvects.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\ifilelist.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\zip_utils.h"
}
$Folder "Link Libraries"
{
$Lib tier2
$DynamicFile "$SRCDIR\lib\public\steam_api.lib" [$WIN32]
$DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam$_IMPLIB_EXT" [$POSIX || $LINUX]
$DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT" [$POSIX || $LINUX]
}
}