Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

32 lines
1.0 KiB

  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //===========================================================================//
  7. #ifndef NETWORKSTRINGTABLE_CLIENTDLL_H
  8. #define NETWORKSTRINGTABLE_CLIENTDLL_H
  9. #ifdef _WIN32
  10. #pragma once
  11. #endif
  12. #include "networkstringtabledefs.h"
  13. extern INetworkStringTableContainer *networkstringtable;
  14. // String tables used by the client DLL
  15. // (see InstallStringTableCallback for where they're initialized)
  16. extern INetworkStringTable *g_StringTableVguiScreen;
  17. extern INetworkStringTable *g_StringTableEffectDispatch;
  18. extern INetworkStringTable *g_StringTableMaterials;
  19. extern INetworkStringTable *g_pStringTableInfoPanel;
  20. extern INetworkStringTable *g_pStringTableClientSideChoreoScenes;
  21. extern INetworkStringTable *g_pStringTableServerMapCycle;
  22. #ifdef TF_CLIENT_DLL
  23. extern INetworkStringTable *g_pStringTableServerPopFiles;
  24. extern INetworkStringTable *g_pStringTableServerMapCycleMvM;
  25. #endif
  26. #endif // NETWORKSTRINGTABLE_CLIENTDLL_H