Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// Define local cl_dll hooks to the renderable textures in material system
//
//=============================================================================//
#ifndef RENDERTARGETS_H
#define RENDERTARGETS_H
ITexture *GetPowerOfTwoFrameBufferTexture( void ); ITexture *GetFullFrameFrameBufferTexture( int textureIndex ); ITexture *GetWaterReflectionTexture( void ); ITexture *GetWaterRefractionTexture( void ); ITexture *GetFullscreenTexture( void ); ITexture *GetCameraTexture( void ); ITexture *GetFullFrameDepthTexture( void );
// SmallBufferHDRx=r16g16b16a16 quarter-sized texture
ITexture *GetSmallBufferHDR0( void ); ITexture *GetSmallBufferHDR1( void );
ITexture *GetSmallBuffer0( void ); // quarter-sized texture, same fmt as screen
ITexture *GetSmallBuffer1( void ); // quarter-sized texture, same fmt as screen
#define MAX_TEENY_TEXTURES 3
ITexture *GetTeenyTexture(int which); // tiny 32x32 texture, always 8888
void ReleaseRenderTargets( void );
#endif // RENDERTARGETS_H
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