Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

33 lines
1.1 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// Define local cl_dll hooks to the renderable textures in material system
//
//=============================================================================//
#ifndef RENDERTARGETS_H
#define RENDERTARGETS_H
ITexture *GetPowerOfTwoFrameBufferTexture( void );
ITexture *GetFullFrameFrameBufferTexture( int textureIndex );
ITexture *GetWaterReflectionTexture( void );
ITexture *GetWaterRefractionTexture( void );
ITexture *GetFullscreenTexture( void );
ITexture *GetCameraTexture( void );
ITexture *GetFullFrameDepthTexture( void );
// SmallBufferHDRx=r16g16b16a16 quarter-sized texture
ITexture *GetSmallBufferHDR0( void );
ITexture *GetSmallBufferHDR1( void );
ITexture *GetSmallBuffer0( void ); // quarter-sized texture, same fmt as screen
ITexture *GetSmallBuffer1( void ); // quarter-sized texture, same fmt as screen
#define MAX_TEENY_TEXTURES 3
ITexture *GetTeenyTexture(int which); // tiny 32x32 texture, always 8888
void ReleaseRenderTargets( void );
#endif // RENDERTARGETS_H