Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef C_TF_PROJECTILE_FLARE_H
#define C_TF_PROJECTILE_FLARE_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_weaponbase_rocket.h"
#define CTFProjectile_Flare C_TFProjectile_Flare
//-----------------------------------------------------------------------------
// Purpose: Flare projectile.
//-----------------------------------------------------------------------------
class C_TFProjectile_Flare : public C_TFBaseRocket { DECLARE_CLASS( C_TFProjectile_Flare, C_TFBaseRocket );
public:
DECLARE_NETWORKCLASS();
C_TFProjectile_Flare(); ~C_TFProjectile_Flare();
virtual void OnDataChanged( DataUpdateType_t updateType ); void CreateTrails( void );
private:
bool m_bCritical; CNewParticleEffect *pEffect; };
#endif // C_TF_PROJECTILE_FLARE_H
|