Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ILAGCOMPENSATIONMANAGER_H
#define ILAGCOMPENSATIONMANAGER_H
#ifdef _WIN32
#pragma once
#endif
class CBasePlayer; class CUserCmd;
//-----------------------------------------------------------------------------
// Purpose: This is also an IServerSystem
//-----------------------------------------------------------------------------
abstract_class ILagCompensationManager { public: // Called during player movement to set up/restore after lag compensation
virtual void StartLagCompensation( CBasePlayer *player, CUserCmd *cmd ) = 0; virtual void FinishLagCompensation( CBasePlayer *player ) = 0; virtual bool IsCurrentlyDoingLagCompensation() const = 0; };
extern ILagCompensationManager *lagcompensation;
#endif // ILAGCOMPENSATIONMANAGER_H
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