You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
31 lines
953 B
31 lines
953 B
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef ILAGCOMPENSATIONMANAGER_H
|
|
#define ILAGCOMPENSATIONMANAGER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
class CBasePlayer;
|
|
class CUserCmd;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: This is also an IServerSystem
|
|
//-----------------------------------------------------------------------------
|
|
abstract_class ILagCompensationManager
|
|
{
|
|
public:
|
|
// Called during player movement to set up/restore after lag compensation
|
|
virtual void StartLagCompensation( CBasePlayer *player, CUserCmd *cmd ) = 0;
|
|
virtual void FinishLagCompensation( CBasePlayer *player ) = 0;
|
|
virtual bool IsCurrentlyDoingLagCompensation() const = 0;
|
|
};
|
|
|
|
extern ILagCompensationManager *lagcompensation;
|
|
|
|
#endif // ILAGCOMPENSATIONMANAGER_H
|