|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Defines a logical entity which passes achievement related events to the gamerules system.
#include "cbase.h"
#include "gamerules.h"
#include "entityinput.h"
#include "entityoutput.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
/*
These are the string choices in the FGD:
ACHIEVEMENT_EVENT_HL2_HIT_CANCOP_WITHCAN ACHIEVEMENT_EVENT_HL2_ESCAPE_APARTMENTRAID ACHIEVEMENT_EVENT_HL2_FIND_ONEGMAN ACHIEVEMENT_EVENT_HL2_BREAK_MINITELEPORTER ACHIEVEMENT_EVENT_HL2_GET_PISTOL ACHIEVEMENT_EVENT_HL2_GET_AIRBOAT ACHIEVEMENT_EVENT_HL2_GET_AIRBOATGUN ACHIEVEMENT_EVENT_HL2_FIND_VORTIGAUNTCAVE ACHIEVEMENT_EVENT_HL2_KILL_CHOPPER ACHIEVEMENT_EVENT_HL2_FIND_HEVFACEPLATE ACHIEVEMENT_EVENT_HL2_GET_GRAVITYGUN ACHIEVEMENT_EVENT_HL2_MAKEABASKET ACHIEVEMENT_EVENT_HL2_BEAT_RAVENHOLM_NOWEAPONS_START ACHIEVEMENT_EVENT_HL2_BEAT_RAVENHOLM_NOWEAPONS_END ACHIEVEMENT_EVENT_HL2_BEAT_CEMETERY ACHIEVEMENT_EVENT_HL2_KILL_ENEMIES_WITHCRANE ACHIEVEMENT_EVENT_HL2_PIN_SOLDIER_TOBILLBOARD ACHIEVEMENT_EVENT_HL2_KILL_ODESSAGUNSHIP ACHIEVEMENT_EVENT_HL2_BEAT_DONTTOUCHSAND ACHIEVEMENT_EVENT_HL2_ENTER_NOVAPROSPEKT, ACHIEVEMENT_EVENT_HL2_BEAT_TURRETSTANDOFF2 ACHIEVEMENT_EVENT_HL2_BEAT_NOVAPROSPEKT ACHIEVEMENT_EVENT_HL2_BEAT_TOXICTUNNEL ACHIEVEMENT_EVENT_HL2_BEAT_PLAZASTANDOFF ACHIEVEMENT_EVENT_HL2_KILL_ALLC17SNIPERS ACHIEVEMENT_EVENT_HL2_BEAT_SUPRESSIONDEVICE ACHIEVEMENT_EVENT_HL2_BEAT_C17STRIDERSTANDOFF ACHIEVEMENT_EVENT_HL2_REACH_BREENSOFFICE ACHIEVEMENT_EVENT_HL2_FIND_LAMDACACHE
// EP1
ACHIEVEMENT_EVENT_EP1_BEAT_MAINELEVATOR ACHIEVEMENT_EVENT_EP1_BEAT_CITADELCORE ACHIEVEMENT_EVENT_EP1_BEAT_CITADELCORE_NOSTALKERKILLS ACHIEVEMENT_EVENT_EP1_BEAT_GARAGEELEVATORSTANDOFF ACHIEVEMENT_EVENT_EP1_KILL_ENEMIES_WITHSNIPERALYX ACHIEVEMENT_EVENT_EP1_BEAT_HOSPITALATTICGUNSHIP ACHIEVEMENT_EVENT_EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS
// EP2
ACHIEVEMENT_EVENT_EP2_BREAK_ALLWEBS ACHIEVEMENT_EVENT_EP2_BEAT_ANTLIONINVASION ACHIEVEMENT_EVENT_EP2_BEAT_ANTLIONGUARDS ACHIEVEMENT_EVENT_EP2_BEAT_HUNTERAMBUSH ACHIEVEMENT_EVENT_EP2_KILL_COMBINECANNON ACHIEVEMENT_EVENT_EP2_FIND_RADAR_CACHE ACHIEVEMENT_EVENT_EP2_BEAT_RACEWITHDOG ACHIEVEMENT_EVENT_EP2_BEAT_ROCKETCACHEPUZZLE ACHIEVEMENT_EVENT_EP2_BEAT_WHITEFORESTINN ACHIEVEMENT_EVENT_EP2_PUT_ITEMINROCKET ACHIEVEMENT_EVENT_EP2_BEAT_MISSILESILO2 ACHIEVEMENT_EVENT_EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED
// PORTAL
ACHIEVEMENT_EVENT_PORTAL_GET_PORTALGUNS ACHIEVEMENT_EVENT_PORTAL_KILL_COMPANIONCUBE ACHIEVEMENT_EVENT_PORTAL_ESCAPE_TESTCHAMBERS ACHIEVEMENT_EVENT_PORTAL_BEAT_GAME */
// Allows map logic to send achievement related events to the achievement system.
class CLogicAchievement : public CLogicalEntity { public: DECLARE_CLASS( CLogicAchievement, CLogicalEntity );
CLogicAchievement();
protected:
// Inputs
void InputFireEvent( inputdata_t &inputdata ); void InputEnable( inputdata_t &inputdata ); void InputDisable( inputdata_t &inputdata ); void InputToggle( inputdata_t &inputdata ); bool m_bDisabled; string_t m_iszAchievementEventID; // Which achievement event this entity marks
COutputEvent m_OnFired;
DECLARE_DATADESC(); };
LINK_ENTITY_TO_CLASS( logic_achievement, CLogicAchievement );
BEGIN_DATADESC( CLogicAchievement )
DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ), DEFINE_KEYFIELD( m_iszAchievementEventID, FIELD_STRING, "AchievementEvent" ),
// Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "FireEvent", InputFireEvent ), DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
// Outputs
DEFINE_OUTPUT( m_OnFired, "OnFired" ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CLogicAchievement::CLogicAchievement(void) { m_iszAchievementEventID = NULL_STRING; }
#define ACHIEVEMENT_PREFIX "ACHIEVEMENT_EVENT_"
//-----------------------------------------------------------------------------
// Purpose: Sends the achievement event to the achievement marking system.
//-----------------------------------------------------------------------------
void CLogicAchievement::InputFireEvent( inputdata_t &inputdata ) { // If we're active, and our string matched a valid achievement ID
if ( !m_bDisabled && m_iszAchievementEventID != NULL_STRING) { m_OnFired.FireOutput( inputdata.pActivator, this );
char const *pchName = STRING( m_iszAchievementEventID );
int nPrefixLen = Q_strlen( ACHIEVEMENT_PREFIX ); if ( !Q_strnicmp( pchName, ACHIEVEMENT_PREFIX, nPrefixLen ) ) { // Skip the prefix
pchName += nPrefixLen; if ( pchName && *pchName ) { CBroadcastRecipientFilter filter; g_pGameRules->MarkAchievement( filter, pchName ); } } } }
//------------------------------------------------------------------------------
// Purpose: Turns on the relay, allowing it to fire outputs.
//------------------------------------------------------------------------------
void CLogicAchievement::InputEnable( inputdata_t &inputdata ) { m_bDisabled = false; }
//------------------------------------------------------------------------------
// Purpose: Turns off the relay, preventing it from firing outputs.
//------------------------------------------------------------------------------
void CLogicAchievement::InputDisable( inputdata_t &inputdata ) { m_bDisabled = true; }
//------------------------------------------------------------------------------
// Purpose: Toggles the enabled/disabled state of the relay.
//------------------------------------------------------------------------------
void CLogicAchievement::InputToggle( inputdata_t &inputdata ) { m_bDisabled = !m_bDisabled; }
|