Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Defines a logical entity which passes achievement related events to the gamerules system.
#include "cbase.h"
#include "gamerules.h"
#include "entityinput.h"
#include "entityoutput.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
/*
These are the string choices in the FGD:
ACHIEVEMENT_EVENT_HL2_HIT_CANCOP_WITHCAN
ACHIEVEMENT_EVENT_HL2_ESCAPE_APARTMENTRAID
ACHIEVEMENT_EVENT_HL2_FIND_ONEGMAN
ACHIEVEMENT_EVENT_HL2_BREAK_MINITELEPORTER
ACHIEVEMENT_EVENT_HL2_GET_PISTOL
ACHIEVEMENT_EVENT_HL2_GET_AIRBOAT
ACHIEVEMENT_EVENT_HL2_GET_AIRBOATGUN
ACHIEVEMENT_EVENT_HL2_FIND_VORTIGAUNTCAVE
ACHIEVEMENT_EVENT_HL2_KILL_CHOPPER
ACHIEVEMENT_EVENT_HL2_FIND_HEVFACEPLATE
ACHIEVEMENT_EVENT_HL2_GET_GRAVITYGUN
ACHIEVEMENT_EVENT_HL2_MAKEABASKET
ACHIEVEMENT_EVENT_HL2_BEAT_RAVENHOLM_NOWEAPONS_START
ACHIEVEMENT_EVENT_HL2_BEAT_RAVENHOLM_NOWEAPONS_END
ACHIEVEMENT_EVENT_HL2_BEAT_CEMETERY
ACHIEVEMENT_EVENT_HL2_KILL_ENEMIES_WITHCRANE
ACHIEVEMENT_EVENT_HL2_PIN_SOLDIER_TOBILLBOARD
ACHIEVEMENT_EVENT_HL2_KILL_ODESSAGUNSHIP
ACHIEVEMENT_EVENT_HL2_BEAT_DONTTOUCHSAND
ACHIEVEMENT_EVENT_HL2_ENTER_NOVAPROSPEKT,
ACHIEVEMENT_EVENT_HL2_BEAT_TURRETSTANDOFF2
ACHIEVEMENT_EVENT_HL2_BEAT_NOVAPROSPEKT
ACHIEVEMENT_EVENT_HL2_BEAT_TOXICTUNNEL
ACHIEVEMENT_EVENT_HL2_BEAT_PLAZASTANDOFF
ACHIEVEMENT_EVENT_HL2_KILL_ALLC17SNIPERS
ACHIEVEMENT_EVENT_HL2_BEAT_SUPRESSIONDEVICE
ACHIEVEMENT_EVENT_HL2_BEAT_C17STRIDERSTANDOFF
ACHIEVEMENT_EVENT_HL2_REACH_BREENSOFFICE
ACHIEVEMENT_EVENT_HL2_FIND_LAMDACACHE
// EP1
ACHIEVEMENT_EVENT_EP1_BEAT_MAINELEVATOR
ACHIEVEMENT_EVENT_EP1_BEAT_CITADELCORE
ACHIEVEMENT_EVENT_EP1_BEAT_CITADELCORE_NOSTALKERKILLS
ACHIEVEMENT_EVENT_EP1_BEAT_GARAGEELEVATORSTANDOFF
ACHIEVEMENT_EVENT_EP1_KILL_ENEMIES_WITHSNIPERALYX
ACHIEVEMENT_EVENT_EP1_BEAT_HOSPITALATTICGUNSHIP
ACHIEVEMENT_EVENT_EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS
// EP2
ACHIEVEMENT_EVENT_EP2_BREAK_ALLWEBS
ACHIEVEMENT_EVENT_EP2_BEAT_ANTLIONINVASION
ACHIEVEMENT_EVENT_EP2_BEAT_ANTLIONGUARDS
ACHIEVEMENT_EVENT_EP2_BEAT_HUNTERAMBUSH
ACHIEVEMENT_EVENT_EP2_KILL_COMBINECANNON
ACHIEVEMENT_EVENT_EP2_FIND_RADAR_CACHE
ACHIEVEMENT_EVENT_EP2_BEAT_RACEWITHDOG
ACHIEVEMENT_EVENT_EP2_BEAT_ROCKETCACHEPUZZLE
ACHIEVEMENT_EVENT_EP2_BEAT_WHITEFORESTINN
ACHIEVEMENT_EVENT_EP2_PUT_ITEMINROCKET
ACHIEVEMENT_EVENT_EP2_BEAT_MISSILESILO2
ACHIEVEMENT_EVENT_EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED
// PORTAL
ACHIEVEMENT_EVENT_PORTAL_GET_PORTALGUNS
ACHIEVEMENT_EVENT_PORTAL_KILL_COMPANIONCUBE
ACHIEVEMENT_EVENT_PORTAL_ESCAPE_TESTCHAMBERS
ACHIEVEMENT_EVENT_PORTAL_BEAT_GAME
*/
// Allows map logic to send achievement related events to the achievement system.
class CLogicAchievement : public CLogicalEntity
{
public:
DECLARE_CLASS( CLogicAchievement, CLogicalEntity );
CLogicAchievement();
protected:
// Inputs
void InputFireEvent( inputdata_t &inputdata );
void InputEnable( inputdata_t &inputdata );
void InputDisable( inputdata_t &inputdata );
void InputToggle( inputdata_t &inputdata );
bool m_bDisabled;
string_t m_iszAchievementEventID; // Which achievement event this entity marks
COutputEvent m_OnFired;
DECLARE_DATADESC();
};
LINK_ENTITY_TO_CLASS( logic_achievement, CLogicAchievement );
BEGIN_DATADESC( CLogicAchievement )
DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
DEFINE_KEYFIELD( m_iszAchievementEventID, FIELD_STRING, "AchievementEvent" ),
// Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "FireEvent", InputFireEvent ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
// Outputs
DEFINE_OUTPUT( m_OnFired, "OnFired" ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CLogicAchievement::CLogicAchievement(void)
{
m_iszAchievementEventID = NULL_STRING;
}
#define ACHIEVEMENT_PREFIX "ACHIEVEMENT_EVENT_"
//-----------------------------------------------------------------------------
// Purpose: Sends the achievement event to the achievement marking system.
//-----------------------------------------------------------------------------
void CLogicAchievement::InputFireEvent( inputdata_t &inputdata )
{
// If we're active, and our string matched a valid achievement ID
if ( !m_bDisabled && m_iszAchievementEventID != NULL_STRING)
{
m_OnFired.FireOutput( inputdata.pActivator, this );
char const *pchName = STRING( m_iszAchievementEventID );
int nPrefixLen = Q_strlen( ACHIEVEMENT_PREFIX );
if ( !Q_strnicmp( pchName, ACHIEVEMENT_PREFIX, nPrefixLen ) )
{
// Skip the prefix
pchName += nPrefixLen;
if ( pchName && *pchName )
{
CBroadcastRecipientFilter filter;
g_pGameRules->MarkAchievement( filter, pchName );
}
}
}
}
//------------------------------------------------------------------------------
// Purpose: Turns on the relay, allowing it to fire outputs.
//------------------------------------------------------------------------------
void CLogicAchievement::InputEnable( inputdata_t &inputdata )
{
m_bDisabled = false;
}
//------------------------------------------------------------------------------
// Purpose: Turns off the relay, preventing it from firing outputs.
//------------------------------------------------------------------------------
void CLogicAchievement::InputDisable( inputdata_t &inputdata )
{
m_bDisabled = true;
}
//------------------------------------------------------------------------------
// Purpose: Toggles the enabled/disabled state of the relay.
//------------------------------------------------------------------------------
void CLogicAchievement::InputToggle( inputdata_t &inputdata )
{
m_bDisabled = !m_bDisabled;
}