Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SAVERESTORE_UTLCLASS_H
#define SAVERESTORE_UTLCLASS_H
#if defined( _WIN32 )
#pragma once
#endif
//-------------------------------------
template <int FIELD_TYPE> class CTypedescDeducer { public: template <class UTLCLASS> static datamap_t *Deduce( UTLCLASS *p ) { return NULL; }
};
template<> class CTypedescDeducer<FIELD_EMBEDDED> { public: template <class UTLCLASS> static datamap_t *Deduce( UTLCLASS *p ) { return &UTLCLASS::ElemType_t::m_DataMap; }
};
#define UTLCLASS_SAVERESTORE_VALIDATE_TYPE( type ) \
COMPILE_TIME_ASSERT( \ type == FIELD_FLOAT ||\ type == FIELD_STRING ||\ type == FIELD_CLASSPTR ||\ type == FIELD_EHANDLE ||\ type == FIELD_EDICT ||\ type == FIELD_VECTOR ||\ type == FIELD_QUATERNION ||\ type == FIELD_POSITION_VECTOR ||\ type == FIELD_INTEGER ||\ type == FIELD_BOOLEAN ||\ type == FIELD_SHORT ||\ type == FIELD_CHARACTER ||\ type == FIELD_TIME ||\ type == FIELD_TICK ||\ type == FIELD_MODELNAME ||\ type == FIELD_SOUNDNAME ||\ type == FIELD_COLOR32 ||\ type == FIELD_EMBEDDED ||\ type == FIELD_MODELINDEX ||\ type == FIELD_MATERIALINDEX\ )
//-------------------------------------
#endif // SAVERESTORE_UTLCLASS_H
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