Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SAVERESTORE_UTLCLASS_H
#define SAVERESTORE_UTLCLASS_H
#if defined( _WIN32 )
#pragma once
#endif
//-------------------------------------
template <int FIELD_TYPE>
class CTypedescDeducer
{
public:
template <class UTLCLASS>
static datamap_t *Deduce( UTLCLASS *p )
{
return NULL;
}
};
template<>
class CTypedescDeducer<FIELD_EMBEDDED>
{
public:
template <class UTLCLASS>
static datamap_t *Deduce( UTLCLASS *p )
{
return &UTLCLASS::ElemType_t::m_DataMap;
}
};
#define UTLCLASS_SAVERESTORE_VALIDATE_TYPE( type ) \
COMPILE_TIME_ASSERT( \
type == FIELD_FLOAT ||\
type == FIELD_STRING ||\
type == FIELD_CLASSPTR ||\
type == FIELD_EHANDLE ||\
type == FIELD_EDICT ||\
type == FIELD_VECTOR ||\
type == FIELD_QUATERNION ||\
type == FIELD_POSITION_VECTOR ||\
type == FIELD_INTEGER ||\
type == FIELD_BOOLEAN ||\
type == FIELD_SHORT ||\
type == FIELD_CHARACTER ||\
type == FIELD_TIME ||\
type == FIELD_TICK ||\
type == FIELD_MODELNAME ||\
type == FIELD_SOUNDNAME ||\
type == FIELD_COLOR32 ||\
type == FIELD_EMBEDDED ||\
type == FIELD_MODELINDEX ||\
type == FIELD_MATERIALINDEX\
)
//-------------------------------------
#endif // SAVERESTORE_UTLCLASS_H