Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================
  6. #ifndef VPHYSICSUPDATEAI_H
  7. #define VPHYSICSUPDATEAI_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. // this is used to temporarily allow the vphysics shadow object to update the entity's position
  12. // for entities that typically ignore those updates.
  13. struct vphysicsupdateai_t
  14. {
  15. float startUpdateTime;
  16. float stopUpdateTime;
  17. float savedShadowControllerMaxSpeed;
  18. };
  19. #endif // VPHYSICSUPDATEAI_H