Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

24 lines
563 B

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef VPHYSICSUPDATEAI_H
#define VPHYSICSUPDATEAI_H
#ifdef _WIN32
#pragma once
#endif
// this is used to temporarily allow the vphysics shadow object to update the entity's position
// for entities that typically ignore those updates.
struct vphysicsupdateai_t
{
float startUpdateTime;
float stopUpdateTime;
float savedShadowControllerMaxSpeed;
};
#endif // VPHYSICSUPDATEAI_H